ToF Neo Optimizations

Targeted fixes for Create on NeoForge 1.21.1, including a server crash when breaking fluid pipes, plus optional render tweaks. Each module can be toggled.
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tofneo_opt-0.12.0.jar

File nametofneo_opt-0.12.0.jar
Uploader
BlackHeartsBlackHearts
Uploaded
Oct 15, 2026
Downloads
9
Size
27.0 KB
Mod Loaders
NeoForge
File ID
9188039
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tof-neo-optimizations-1693862:9188039"

Learn more about Curse Maven

What's new

Changelog (0.12.0)

Changes since 0.1.0:

  • New vivid_filter module (on by default): light color and contrast filter on the world image, strength 0 to 1, steps aside while a shader pack is active.
  • New create_be_render_distance module: stops Create block entity renderers beyond a configurable distance, with a fluid fade band.
  • create_item_render_distance: new fade band before the cut-off distance.
  • creative_tab_duplicate_guard is now on by default: it only acts where the game would otherwise crash.
  • The three Create render distance modules (create_item_render_distance, create_belt_stack_distance, create_be_render_distance) are now on by default (items 48 blocks, belt stacks 16 blocks, block entities 64 blocks).
  • Distances and filter strength are now reloaded while playing; module switches are still read at startup.
  • The Create dependency range is now exactly 6.0.10: with another Create version, NeoForge refuses to load the mod cleanly instead of crashing.
  • Config comments, log messages and mod metadata are now fully in English.

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