ToF Neo Optimizations

Targeted fixes for Create on NeoForge 1.21.1, including a server crash when breaking fluid pipes, plus optional render tweaks. Each module can be toggled.

Description

ToF Neo Optimizations is a small set of targeted fixes and tweaks, made for the Tales of Fantasia modpack (Minecraft 1.21.1, NeoForge, Create 6.0.10).

It is not a general performance mod. It only covers problems the usual ones do not, so keep using ModernFix, FerriteCore, Sodium and similar mods alongside it.

How it works

Every feature is an independent module with its own switch in config/tofneo_opt.properties. The file is created on first launch.

  • When a module is set to false, its code is not applied at all: the patched class stays untouched and the module costs nothing.
  • Module switches are read at startup. Distances and the filter strength can change while playing.
  • Active modules are listed in the log: [ToF Neo Opt] enabled modules: ...

Modules

Module Default What it does
create_fluid_crash_fix on Fixes a server crash (Do not call getCapability on an invalid cache) when a pipe, pump, hose pulley or tank is removed from a Create fluid network while fluid is flowing. The network simply stops or reroutes.
vivid_filter on A light color filter over the world image: livelier colors and a touch more contrast, without a shader pack. The interface is not affected. Strength from 0 to 1 (render.vivid_strength, default 0.6). It turns itself off while an Iris shader pack is active.
creative_tab_duplicate_guard on Ignores duplicate entries in creative tabs instead of crashing when the inventory opens. It only acts where the game would otherwise crash. Set it to false to see the crash and report it to the mod that adds the duplicate.
create_item_render_distance on Stops drawing items on Create belts, depots and mechanical arms beyond render.item_cull_distance blocks (default 48), with a short fade (render.item_fade_band).
create_belt_stack_distance on Makes Create's hard-coded 16-block distance configurable (render.belt_stack_distance). Beyond it, a stack on a belt is drawn once instead of as several stacked copies.
create_be_render_distance on Stops running Create block entity renderers beyond render.be_cull_distance blocks (default 64): fluids, mechanical arms, gauge needles, filter items. The block itself stays visible. Fluids fade out over render.be_fade_band blocks. Also hides the content of Create displays and signs at that distance.

The three render distance modules change what you see far away. Set a larger distance, or turn a module off, if you need to read Create displays or watch machines from afar.

The fluid fix works around upstream Create issues #8197 and #8274. It will be removed once Create ships a fix for 1.21.1.

Compatibility

  • Minecraft 1.21.1, NeoForge 21.1+
  • Create 6.0.10 exactly. The mod refuses to load with another Create version instead of crashing, because its patches target Create internals.
  • Works alongside Sodium and Iris. The color filter steps aside when a shader pack is on.

ToF Neo Optimizations Team

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