ToBuyAndSell

Mod for new villager professions and some cosmetic changes in the game

File Details

ToBuyAndSell-1.4-1.18.1.jar

  • R
  • Feb 16, 2022
  • 175.70 KB
  • 205
  • 1.18.1
  • Forge

File Name

ToBuyAndSell-1.4-1.18.1.jar

Supported Versions

  • 1.18.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tobuyandsell-566292:3649977")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Realise 1.4 for Minecraft 1.18.1 ( ToBuyAndSell-1.4-1.18.1 )

 

- migration from forge 39.0.08 to 39.0.66;

 

- Fixed bugs related to the lack of detectability of food in settlers (so far, settlers only picked up food, but could not eat it). Using reflective programming I did not replace 2 important variable values in RegularImmutableMap. Everything is working fine now;

 

- From now on, using paid features opens the villager trade window for about 1 second and then automatically closes.  In the event that we have not successfully triggered the use of the paid function, the trade window will not close;


- The profession 'WANDERING_TRADER' has been added as a normal settler. When the player meets the Traveling Merchant (from Minecraft) in the world, he can right-click on him at the selected slot of any bed to 'settle down'.  1 bed is removed from the player's inventory on a successful attempt. In order to 'extort' a settler with this profession, you need to right-click on him at the selected stick slot. 1 stick will be removed from the player's inventory. The domesticated WANDERING_TRADER will have the golden mark of mastery and always only 6 pre-domestication trade recipes. He will replenish resources from RNG 1 / 30,000 ticks;

 

- fixed price bugs related to spawning eggs;

 

- added paid function of selling 20 seedlings of any tree after right-clicking on a villager with the WOOD_CHOPPER profession. The player receives 1 emerald;

 

- most of the steps of ToBuyAndSell mod loading procedures will be recorded in the Logs.