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Titan Relics

Explore colossal ruins, uncover archaeology and follow expedition maps to recover ancient machinery.
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Titan Relics 1.0.0-beta.4 / Neoforge / Minecraft 1.21.11

File namerelics-1.0.0-beta.4-mc1.21.11-neoforge.jar
Uploader
Auda29Auda29
Uploaded
Nov 11, 2026
Downloads
10
Size
11.8 MB
Mod Loaders
NeoForge
File ID
9559944
Type
B
Beta
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:titan-relics-1785231:9559944"

Learn more about Curse Maven

What's new

Titan Relics 1.0.0-beta.4

Colossal ruins of a forgotten age

Beta 4 combines the current discovery, surface-building overlap and tower-reward changes from PRs #2, #3 and #4. It is a public Beta, selected as GitHub Latest. It does not claim complete Survival or long-session acceptance.

Changes since Beta 3

  • Finer Colossus search cells check additional nearby sites before expanding farther away. Discoveries retains its 4,000-block minimum. A suitable biome and terrain footprint are still required; this is not a maximum travel distance.
  • A deterministic 50% decision suppresses a targeted surface building when its pieces collide with solid relic cells. The relic keeps its site and model. The other half of buildings can still overlap. Underground structures, small exempt ruins, unsupported structures and the protected initial-spawn area retain their existing behavior. Decisions persist across reloads.
  • New ruined towers include a chest niche on an upper platform, framed with deepslate, basalt and a lantern. It guarantees one Feather Falling IV book, 3–6 diamonds and 8–16 iron ingots. The lower Ender chest keeps its separate loot and one-time initialization. Neither chest refills after removal/reload.
  • Short Sword Skull contacts now recognize a continuous, supported column of falling soil as ground. This fixes the reproduced Immersive Weathering case without replacing native soil, increasing the two-block fill limit, filling longer voids, or changing V1–V5 world behavior.
  • The shared repository gallery includes eight additional unchanged originals: three Creative-test landscape shots and five author-approved tower views. Living World and shaders also contribute terrain, vegetation and lighting.

Existing worlds and setup

Back up saves and install exactly one matching JAR with its required dependencies. To test all new generation behavior, create a new world with structures enabled and explicitly select a preset in Create World → World → Relic generation. New worlds use generation revision 3, the v5 Colossus-search policy, the surface building rule and V6 interiors. Existing worlds keep their frozen rules and interior revision even in unexplored chunks. There is no retrogen and no new upper chest is inserted into an old world's towers. Do not downgrade new worlds to a version that cannot read their saved revisions.

Validation and known limits

The isolated native surface-filter comparison preserves relic plans and sampled model blocks, suppresses a selected colliding village, keeps another village, and verifies restart, legacy-save and initial-spawn behavior. The Mansion target uses its correct registered ID. User Creative tests used locate and teleport; they establish selected placements rather than Survival discovery density.

The new tower niche is visually accepted by the author. A separate native Fabric 26.2 test naturally generates its complete footprint, checks Feather Falling IV and loot amounts, restarts without changing either chest, removes both chests and restarts again without refilling them.

A new isolated world reproduces the supplied seed and placement. Before the contact fix it has 42 short unsupported contacts with all 25,149 model blocks intact. With the fix its strict check passes: zero model mismatches, zero short unsupported contacts, complete generated chunks and full protection masks. These counts compare the same site, unlike the earlier 43-contact edited save and the historical 71-contact site. They do not establish universal placement or Survival acceptance. Player-confirmed edits to wood, lava and moss are excluded from generation-failure claims.

A V5 reload with the new binary retains its old contacts and all four Relics journals byte-for-byte. The 57 historical resources and all 60 PR-4 template, processor and gameplay-manifest files remain unchanged. See the contact-fix evidence.

The contact correction first ships with V6 interiors in Beta 4. Released V1–V5 worlds retain their previous behavior, including in newly explored chunks. Already placed structures are not repaired retrospectively. Unreleased V6 development worlds receive the corrected handling for newly generated pieces.

The full release workflow validates all eight targets before publishing player JARs. Platform upload acceptance and public availability are separate; see the release's platform-upload-state.json for confirmed file IDs and hashes. Full Survival, long-session and final menu visual acceptance remain outstanding.

See the latest playtest report and tower test record.

Choose one download

Minecraft Loader Java Required dependencies
1.21.1 Fabric 21+ Fabric API 0.116.17+1.21.1; Lithostitched 1.8.0 Fabric 21.1
1.21.1 NeoForge 21+ Lithostitched 1.8.0 NeoForge 21.1
1.21.11 Fabric 21+ Fabric API 0.141.6+1.21.11; Lithostitched 1.7.2 Fabric 21.11
1.21.11 NeoForge 21+ Lithostitched 1.7.2 NeoForge 21.11
26.2 Fabric 25+ Fabric API 0.161.0+26.2; Lithostitched 1.8.0 Fabric 26.2
26.2 NeoForge 25+ Lithostitched 1.8.0 NeoForge 26.2
26.3 Fabric 25+ Fabric API 0.165.2+26.3; Lithostitched 2.0.6 Fabric 26.3
26.3 NeoForge 25+ Lithostitched 2.0.6 NeoForge 26.3

Fabric requires Loader 0.19.5 or newer. Tested NeoForge baselines are 21.1.256, 21.11.48, 26.2.0.88 and 26.3.0.101 respectively. Install matching files on the server and every client. Dependencies are not bundled. SHA256SUMS.txt covers all eight player JARs. Cross-loader conversion and Minecraft downgrades are unsupported. Platform moderation is separate from GitHub publication.

Credits and development

Generative AI assisted code, asset-generator and documentation development. Visual inspiration includes The Archive In Between and Josh White; see credits. Own contributions are under MIT to the extent the author holds the rights.

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