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Titan Relics

Explore colossal ruins, uncover archaeology and follow expedition maps to recover ancient machinery.
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colossus-v3-shaders-savanna-curseforge.png

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colossus-v3-shaders-landscape-curseforge.png

colossus-v3-shaders-river-curseforge.png

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Description

Colossal ruins of a forgotten age

Large Colossus across a river, captured in Minecraft with shaders

In-game shader capture, 1 October 2026. Earlier Colossus V3 model; interim preview.

Discover the remains of an age of giants. Titan Relics adds monumental structures to Minecraft's Overworld: abandoned colossi, weathered obelisks, titan skulls, a World Tree and a ruined tower.

Bring a brush to investigate archaeological remains, follow recovered expedition maps and search ancient machinery. Recover a rechargeable Machine Core for furnaces, blast furnaces and smokers, or use a repairable Salvage Magnet to gather nearby dropped items while held. Each landmark offers part of a history that the landscape never fully explains.

In-game screenshots

Approaching the large Colossus through the savanna, captured in Minecraft with shaders

In-game shader capture, 1 October 2026. Earlier Colossus V3 model; interim preview.

Large Colossus in the coastal savanna, captured in Minecraft with shaders

In-game shader capture, 1 October 2026. Earlier Colossus V3 model; interim preview. Other visible structures are not identified as Titan Relics assets.

World settings

Select Expedition, Balanced or Discoveries before creating a world. You can also edit distances, family shares and biome rules. Worlds retain their saved settings, including in unexplored chunks. Suitable terrain may be far away, so minimum distances are not maximum journey lengths. Expedition maps share the same unique large Colossus destination in a supported world.

Requirements

Use the file matching both your Minecraft version and loader:

  • Minecraft 1.21.1: Java 21, Fabric or NeoForge.
  • Minecraft 26.2: Java 25, Fabric or NeoForge.
  • All targets need the matching Lithostitched 1.8.0 build.
  • Fabric targets additionally need the matching Fabric API. NeoForge targets do not.

Install the mod and dependencies on the server and every player client. A new world with structures enabled gives the complete current selection. The 1.21.1 builds use ferns and ordinary chests instead of unavailable 26.2 blocks.

Status and support

Beta 1.0.0 is the first public testing release. The author has approved release before the full natural Survival playthrough, which will use this beta. Survival balance and discovery pacing remain under review. Shared archaeology and ordinary containers are finite; updates and later visitors do not refill them. Back up worlds before changing mods or datapacks. Frozen plans are not automatically migrated to a different modpack setup.

DH 3.3.3 FEATURES can omit relics in distant generation; INTERNAL_SERVER passed for new distant generation. Large Voxy pregeneration settings, old LOD-cache repairs and long-term FPS/memory behavior remain unverified. Compatibility evidence applies to the documented setups and versions.

Read the installation instructions, player guide and compatibility notes. Submit bugs through the issue tracker with exact versions, logs and steps to reproduce.

License and modpacks

Titan Relics is licensed under the MIT License. Modpacks, modifications and redistribution, including commercial use, are allowed under MIT with the copyright and license notice retained. No individual modpack permission request is needed. Third-party works and visual references retain their own rights; this license does not grant rights to the referenced artworks.

Inspirations and credits

Development used generative AI assistance for code, asset-generator scripts and documentation. The page images are original in-game shader captures; the icon is a crop of one capture. Their older V3 model date is identified in the captions.

Titan Relics draws visual inspiration from The Archive In Between, especially its overgrown colossi, titan remains and monumental trees. The Obelisk and Ruined Tower also draw on references by Josh White. The icon and interim images use the author's in-game shader captures of the large Colossus, showing the earlier V3 model. Minecraft and shader assets retain their own rights. See the credits and original reference links.

Titan Relics Team

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