Tinkers' Mechworks is a mod that adds various redstone machines originally created by mDiyo.
This is a complete rewrite of Tinkers' Mechworks and thus not all features have been yet reimplemented.
Requires Slimeknights Library Mod: Mantle
Slime Knights
You can find us on Discord: discord.gg/njGrvuh
License
Most code is licensed under the MIT License.
Textures and binaries are licensed under Creative Commons 3.
Any alternate licenses are noted where appropriate.
Feel free to use the mod in any modpacks. You are allowed to use it, you do not need to ask for permission, in fact permission requests will usually be ignored. When using the mod, please use the Curse/Curseforge download and do not rehost the files.
Any modpack which uses Tinkers' Mechworks takes full responsibility for user support queries.
For anyone else, we only support official builds from Curse/Curseforge, not custom built jars. We also do not take bug reports for outdated builds of Minecraft.
Features
World Generation
Mechworks adds copper and aluminum ores that generate in the overworld, these ores are used to craft items throughout the mod.
If aluminum brass is available, it is used instead. E.g. this mod will provide copper and aluminum for Tinkers' Construct that you can use to make aluminum brass using the smeltery.
Drawbridge
Place and retract any kind of block, including ones not normally movable with pistons. They also hold their own inventory as items, meaning you can place drawbridges with drawbridges!
Firestarter
Sets the block in front of it on fire when given a redstone signal, and can optionally extinguish it when power is removed
Credits
Tinkers' Mechworks >= 1.14
- fuj1n - Developer/Maintainer
- mDiyo - Original Author
Tinkers' Mechworks <= 1.7.10
- pillbox - Signaling buses
- Gyro - Filters
- mDiyo - Drawbridges
i just noticed how powerful this mod is, so a couple of minutes ago i was playing around in my custom made modpack when I said hey what happens if i put a chest in here so i put a chest in and suprisingly it worked so i put a controller in (refined storage)
and flipped the lever, my game crashed. you can put almost anything in. 10/10
In reply to DERPG0Dyt:
For mod and modpack creators, there is a blacklist that is empty by default, you just have to add the blocks to the
tag.
In reply to fuj1n:
Hey i discovered this made because of this video.
https://www.youtube.com/watch?v=dQw4w9WgXcQ
In reply to DERPG0Dyt:
Oh, good one, xP
why you don't do a port of Tinkers' construct to the 1.16
In reply to mking2:
I don't work on Tinkers' Construct, but for 1.16, Tinkers' is getting a major rewrite, so it'll take a while, give them time.
In reply to mking2:
they are. it's just taking some time
Is there a reason 1.12 was skipped? I wish I could move to 1.15, or even 1.16, but too many mods haven't yet and I don't think they will anytime in the future unfortunately, so will there be a chance this mod will get back-ported?
In reply to SafsoufaS:
Sorry, but no, 1.12 won't be supported in the foreseeable future
Is there a similar mod that's for 1.12.2
In reply to robloxisfunforeveryone:
If you're looking for drawbridges specifically, someone made a dedicated drawbridge mod, haven't personally tried it, so I'm not sure what the differences are, you can find it here: https://www.curseforge.com/minecraft/mc-mods/drawbridges
cool mod also will the mod get to 1.16.1 also will there be natura for 1.16.1 aswell since will be a great addition to the nether update
In reply to alexandru20111:
Cheers, I'm currently working on the 1.16 port of the mod, mostly waiting on fixes in dependencies, so it'll be out soon-ish. As for Natura, I'm not the one maintaining it, so not really the right person to ask.
Uma pena não ter para 1.12.2
will there ever be 1.12.2
In reply to codadude:
No, sorry
when can we get the redstone wires back?
In reply to mono832:
It'll be the next thing I'll be working on, just contemplating how it'll work, cause the original system was fairly confusing.
In reply to fuj1n:
Can i ask a favor then? The original system was a bit broken, where sometimes after entering the save certain wires would think they weren't connected or just wouldn't work until i broke them and put them back down. Please make sure it gets fixed in the future. Thanks anyway though i love this mod
I understand the the mod you made is free and that it is made purely in your free time and it may just happen that you have had other plans or became too busy but i would at least like to know if you could maybe make 1.12.2 version? If you want i would be willing to pay you.