Tinker's Aether
Tinker's Aether is an addon for Tinker's Construct which adds support for materials from Aether Legacy.
Materials
Current tool materials include:
- Skyroot
- Holystone
- Zanite
- Gravitite
- Golden Amber (as of 1.0.3)
- Valkyrie Metal (as of 1.1.0)
- Swet (as of 1.1.0)
- Candy Cane (as of 1.1.2)
- Cold Aercloud (as of 1.1.2)
- Blue Aercloud (as of 1.1.2)
- Golden Aercloud (as of 1.1.2)
- Icestone (as of 1.2.0)
Each of these that have corresponding tools in Aether Legacy have traits somewhat equivalent to the abilities already existent in those.
Current fletching materials include:
- Skyroot Leaf (as of 1.2.0)
- Golden Oak Leaf (as of 1.2.0)
- Crystal Leaf (as of 1.2.0)
- Holiday Leaf (as of 1.2.0)
- Golden Feather (as of 1.2.0)
Materials can be individually disabled in the config as of Version 1.0.2.
Dart Shooter
Currently the mod only adds one new tool, the Dart Shooter. The Dart Shooter acts much like its counterpart from Aether Legacy, and can shoot all of its darts.
Darts
In addition, you can make custom darts much the same you would make other ammunition items in Tinker's Construct, and these can also be fired from Tinker's Dart Shooters.
Both Darts and Dart shooters can be disabled entirely in the config as of Version 1.0.2.
Notes
Valkyrie Metal ingots, nuggets and blocks are added by the mod, used to create Valkyrie tools and weapons in the smeltery. You can also craft Aether Legacy's regular Valkyrie tools and armour with them.
They can be obtained through the smeltery (smelting down undamaged Valkyrie armour gives the appropriate amount of ingots), putting Victory Medals into an Enchanter (each medal gives one nugget), or found in Silver Dungeon chests (regular chests can rarely have nuggets and/or ingots, the reward chest often has nuggets and/or ingots and can very rarely have a block).
Future Additions
Holystone Smelteries! You will be able to make Seared Holystone, and with it Holy Smelteries. Maybe they'll even have a bonus compared to regular smelteries?
I would like to add support for Construct's Armory as well, with the ability to make Gloves and stuff.
Good news. Someone had actually forked the source code to work with the latest Aether Legacy, which has since been rebranded to The Aether. It'll be easy to build the source code but I hope the author updates the page with a built file.
In reply to wolframme:
I've updated the mod to work with The Aether 1.5.0. Enjoy!
https://www.curseforge.com/minecraft/mc-mods/tinkers-aether-dman-edition
crash log: https://paste.ee/p/FEFtT
Hi, I am using the latest version of this mod together with aether legacy but unfortunately, it keeps crashing the game when loading all the mods. Here's the crash log.
https://gist.github.com/Zeppuku/a29c3d288decc045bfdb961e78806bf9
In reply to zeppukuu:
This mod doesn't work with the newest version of The Aether, we will have to wait if it is discontinued or not.
can somebody help me? When I try to lauch minecraft it crashes with this mod but works fine without it
In reply to xxtotoro11xx:
Yes, this doesn't work with the latest version of The Aether, we need to wait if this mod is still being updated.
In reply to xxtotoro11xx:
You can download a working jar from PR #17
In reply to forresthopkinsa:
This question might be stupid, but where can I download the working .jar on this site?
Is this mod dead? It doesn't work with the newest version of The Aether and I really liked what this mod added.
could we get a 1.7.10 port?
Hey I am currently working on a modpack and was wondering if i could use this mod in it?
Hello, I am waiting for the update of the rings and gloves. you gave up on the project.
Possible Tinker's Armory support?
How does one make the Golden Feather Fletching? The Golden Feathers aren't stackable and you need two of them to make the fletching in the part builder.
*EDIT*
Ah, you can put them in the different slots and it lets you make the fletching that way.
aether2 compatibility please
Aether 2 compatibility?
nice, can't wait for the gloves
Any plans to update and make it work with Aether II: Highlands? They are currently in "compatibility mode" and trying to make the mod work well with others.
In reply to OmniMC:
I second this although there would have to be some slight adjustments, like I'm not sure if they still have the blowguns and whether or not they are going to add it back.