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Tinged Lights

100% client side, vanilla style colored lights

Tinged lights is a 100% client side and resource packed colored lighting mod, which uses a lighting manager (or more accurately, currently multiple)

Builtin resources

Sample Resource Pack

Tinged Light's asset loader doesn't care about the modid nor the file name, it just cares that block lights are placed into a folder called "light_colors" and dynamic lights are in "dynamic_lights"

 
But Why?

 

So why use this instead of Shimmer or Colored Lights (fabric)? (beyond colored lights being for fabric instead of forge)

Both of them use the same compromise solution

 

Shimmer and Colored Lights both don't use a lighting engine for the colors, which leads to stuff like this:

Shimmer (light bleeding)

If you haven't used shimmer, you might not know what's wrong here from a single glance, so

it should look like this:

Shimmer (correct)

So why is the lighting different between those images?
In the first image, there's a soul torch two blocks below the redstone torch; within proximity of the redstone torch, but shimmer has no way to detect that the color shouldn't be coming through

In the second image, there isn't

 

For shimmer's purpose, this is perfectly fine; colored lights aren't the entire purpose of shimmer

And Colored Lights is going for performance more than for visual quality, so it's also fine there

 

Tinged lights, due to it using lighting engines for the colors, can and will detect that the color shouldn't be coming through, so both would look like the bottom one

 
The drawbacks?

Due to tinged lights messing around with lighting engines and being 100% client side, it can cause quite a bit of lag when loading chunks

In vanilla, the lights are handled by the server and sent to the client

That’s not possible here, since the server doesn’t handle colored lights, and Tinged Lights doesn’t touch the server at all


However, due to how Tinged Lights is programmed, it’s compatible with Radon out of the box

But, I believe Radon actually makes the lag more noticeable, so I put in the effort to implement Starlight compatibility

Starlight gets rid of pretty much all of the lag that tinged lights creates

Also, to try to mitigate lights not spreading into neighboring chunks, there’s a 10 tick delay between a chunk loading, and the mod trying to light it, and even after that, Tinged Lights lights them over time, so it takes a bit for the lighting to show up

 

So, what does tinged lights look like by default?

Tinged Lights Example

 
(Glowstone has a blue color in this one)

Tinged Lights Example 2

 What about bright?
Tinged Lights on Bright

The Tinged Lights Team

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