Time Shall Not Pass 1.12.2-1.2.0
Curse Maven Snippet
What's new
This update adds the modules and features that are in the 1.16 version. The mod has been reworked into separate toggleable modules.
Modules
Daylight Cycle Module: Disables the daylight cycle when players are offline. This effectively prevents days and time from progressing.
Random Ticks Module: Disables random ticks when players are offline. This ensures random ticks do not occur such as growth of crops.
Tile Entity Ticks Module: Disables all loaded tick-able tile entities when players are offline. Any blocks which perform some function shouldn't be ticked, including machines.
Fire Ticks Module: Disables fire ticks when players are offline. Fire will not spread and will not cause decay.
Weather Cycle Module: Disables the weather cycle when players are offline. The weather will not change and will stay as it currently is.
If you have any suggestions for a module that can be added, feel free.
Configuration Changes
The configuration has been updated and now has the same options as the 1.16 version. It is best to make a backup of current configuration and let the server generate a new file. It was reorganized and some of the options have been renamed to be more consistent.
Additionally the excluded players list now includes the player name as well as the UUID, check the configuration file for an example of how to format. Or just use the in-game commands. If no name is given, write just the UUID as before. The mod will automatically update the name when that player comes online.
New configuration option to do more verbose logging which gives you a break-down of what is happening in each of the modules. This could be useful to determine if anything isn't working correctly in the mod.
Commands
Updated exclusions command to excludedPlayers. Usage is now /timeshallnotpass excludedPlayers <add/remove> <player> <reload/defer> so that it matches the tag in the configuration.
This mod has no additional files

