Time Shall Not Pass! (1.12.2 & 1.16.5)

Time Shall Not Pass: A server-side mod to keep the daylight cycle, random ticks, tile entity ticks, weather cycle, and fire ticks from progressing when players are offline.

File Details

Time Shall Not Pass 1.16.5-1.2.1

  • R
  • Jun 22, 2024
  • 42.38 KB
  • 5.0K
  • 1.16.5
  • Forge

File Name

TimeShallNotPass-1.16.5-1.2.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:time-shall-not-pass-537843:5460067")
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Bug Fixes


  • Removes code which attempted to listen to changes to game rules from other sources. This was causing conflicts in some cases and also a crash on servers start under specific circumstances when the game rules were not initialized yet. When a game rule module in Time Shall Not Pass is disabled, the game rule will now be updated to its default value.

  • Fixes a minor bug with how the mod updates excluded players in the config when they connect to the server if only the UUID is present as was in the old configuration or the name is incorrect.

  • Various cleanup and code optimization.

Commands


  • Updated exclusions command to excludedPlayers. Usage is now /timeshallnotpass excludedPlayers <add/remove> <player> <reload/defer> so that it matches the tag in the configuration.