Time Shall Not Pass 1.16.5-1.2.1
Curse Maven Snippet
What's new
Bug Fixes
Removes code which attempted to listen to changes to game rules from other sources. This was causing conflicts in some cases and also a crash on servers start under specific circumstances when the game rules were not initialized yet. When a game rule module in Time Shall Not Pass is disabled, the game rule will now be updated to its default value.
Fixes a minor bug with how the mod updates excluded players in the config when they connect to the server if only the UUID is present as was in the old configuration or the name is incorrect.
Various cleanup and code optimization.
Commands
- Updated exclusions command to excludedPlayers. Usage is now /timeshallnotpass excludedPlayers <add/remove> <player> <reload/defer> so that it matches the tag in the configuration.
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