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Time Shall Not Pass! (1.12.2 & 1.16.5)

Time Shall Not Pass: A server-side mod to keep the daylight cycle, random ticks, tile entity ticks, weather cycle, and fire ticks from progressing when players are offline.
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Time Shall Not Pass 1.16.5-1.2.0

File nameTimeShallNotPass-1.16.5-1.2.jar
Uploader
Gr3atsagaGr3atsaga
Uploaded
Jan 23, 2022
Downloads
380.0K
Size
43.7 KB
Mod Loaders
Forge
File ID
3621002
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:time-shall-not-pass-537843:3621002")

Learn more about Curse Maven

What's new

- Lots of changes to the core of the mod, should make things work a lot smoother with much more potential in the future to expand

- Configuration updates - be sure to backup your configuration

    - Excluded players list now includes the player name as well as the UUID, check the configuration file for an example of how to format.  Or just use the in-game commands.  If no name is given, write just the UUID as before.  The mod will automatically update the name when that player comes online.

- Two new modules: Weather Cycle Module, Fire Ticks Module.  Disable the weather cycle and fire ticks when no non-excluded players are online.

    - Since there is a new game rule for the weather cycle, I hope this will be compatible with any mods that add/change weather

- New configuration option to do more verbose logging which gives you a break-down of what is happening in each of the modules.  This could be useful to determine if anything isn't working correctly in the mod.

 

If you have any suggestions for a module that can be added, feel free.

 

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