Time Shall Not Pass 1.16.5-1.2.0
Curse Maven Snippet
What's new
- Lots of changes to the core of the mod, should make things work a lot smoother with much more potential in the future to expand
- Configuration updates - be sure to backup your configuration
- Excluded players list now includes the player name as well as the UUID, check the configuration file for an example of how to format. Or just use the in-game commands. If no name is given, write just the UUID as before. The mod will automatically update the name when that player comes online.
- Two new modules: Weather Cycle Module, Fire Ticks Module. Disable the weather cycle and fire ticks when no non-excluded players are online.
- Since there is a new game rule for the weather cycle, I hope this will be compatible with any mods that add/change weather
- New configuration option to do more verbose logging which gives you a break-down of what is happening in each of the modules. This could be useful to determine if anything isn't working correctly in the mod.
If you have any suggestions for a module that can be added, feel free.
This mod has no additional files

