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Tidal Commission

A configurable commission board mod with task cards, source-based requests, custom player commissions, and server-side datapack support.
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tidalcommission-neoforge-1.21.1-1.6.0.jar

File nametidalcommission-neoforge-1.21.1-1.6.0.jar
Uploader
Nking20Nking20
Uploaded
Sep 9, 2026
Downloads
9
Size
4.0 MB
Mod Loaders
NeoForge
File ID
8844237
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tidal-commission-1557301:8844237"

Learn more about Curse Maven

What's new

Tidal Commission 1.6.0

Added

  • Added automatic periodic commission replenishment.

    • Automatically replenished commissions can be viewed for free.
    • Acceptance fees are still calculated according to each commission's own configuration.
    • Added configurable replenishment intervals and replenishment amounts.
  • Added an acceptance time limit.

    • Commissions that remain available for too long without being accepted will automatically expire.
    • After expiration, the slot enters a short cooldown to prevent commissions from remaining stuck indefinitely.
  • Added commissions with no completion deadline after acceptance.

    • These commissions must still be accepted within their initial acceptance time limit.
    • Once accepted, there is no longer a time limit for completion.
    • Added a default example commission using this behavior.
  • Added a commission tracking HUD.

    • Up to three active commissions can be tracked at the same time.
    • Displays the commission summary, remaining time, and objective progress.
    • Commissions can be tracked or untracked directly from their detail page.
    • Added keybinds for switching the currently expanded commission and showing or hiding the HUD.
  • Added HUD customization settings.

    • Supports all four screen corners.
    • Supports configurable scale, opacity, horizontal margin, and vertical margin.
    • Supports configuring the number of visible commissions and objective rows.
  • Added a commission log.

    • Records commissions that were completed, failed, or manually abandoned.
    • Displays the commission source, tier, and in-game day when the commission ended.
    • Supports filtering by All, Completed, Failed, and Abandoned.
    • Active commissions are not shown in the log.
  • Added top-right notifications.

    • Displays "Commission Completed" when commission objectives are automatically detected as complete.
    • Displays "New Commission Delivered" when new commissions are automatically replenished.
    • The corresponding commission summary is displayed below each notification.
    • Both notification types can be disabled independently.
  • Added an in-game configuration center, accessible with /tc config.

    • Client interface settings.
    • Automatic commission replenishment settings.
    • Commission time limit and cooldown settings.
    • Commission opening fee settings.
    • Commission access settings.
    • Player-created commission settings.
    • Administrators can directly save server configuration, while regular players can view it in read-only mode.

Interface Improvements

  • Redesigned the player-created commission publishing interface.

    • Changed to a three-step workflow: Basic Information → Requirements & Rewards → Preview & Publish.
    • Added placeholder text to input fields.
    • Full descriptions now support multiline input.
    • Improved inventory item selection, requirement quantity adjustment, and reward selection.
    • Added a commission preview before final publication.
  • Redesigned the player commission management interface, improving the layout of commission lists, details, rewards, and cancellation controls.

  • Redesigned the commission log and completion collection interfaces.

    • Updated the top tabs, left-side statistics, entry layout, and back button.
    • Reward items are now displayed inside their corresponding reward boxes.
    • Improved the positioning of reward icons, quantities, and claim status.
  • The main commission interface now displays the time remaining until the next automatic replenishment.

  • Commissions waiting to be accepted now display their remaining acceptance time.

  • Commissions without a completion deadline are now clearly marked as "No Time Limit".

Fixed

  • Fixed completion collection progress being lost after player death.
  • Fixed requirement quantities in player-created commissions not being editable correctly.
  • Fixed an issue where pressing keys while editing the summary or full description could unexpectedly close the interface.
  • Fixed item tags and biome tags sometimes being incorrectly treated as invalid during early data loading.
  • Improved save persistence for automatic replenishment timing, acceptance timers, and commission states.

Removed

  • Removed optional Curios integration and its related dependencies.
  • Removed the Curios commission board slot, tab, and compatibility code.

This mod has no related projects