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Tidal Commission

A configurable commission board mod with task cards, source-based requests, custom player commissions, and server-side datapack support.
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tidalcommission-neoforge-1.21.1-1.7.0.jar

File nametidalcommission-neoforge-1.21.1-1.7.0.jar
Uploader
Nking20Nking20
Uploaded
Sep 20, 2026
Downloads
6
Size
4.1 MB
Mod Loaders
NeoForge
File ID
8929758
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tidal-commission-1557301:8929758"

Learn more about Curse Maven

What's new

# Tidal Commission 1.7.0

## New

- Added **Task Lines**, allowing commissions to form progression chains with shared progress tracking.
- Commissions can now require one or more **prerequisite commissions** before becoming available.
- Added two unlock behaviors for follow-up commissions:
  - **Random Pool**: Joins the normal pool and follows existing source, tier, and weight rules.
  - **Priority**: Appears as soon as a regular slot is available, or waits until one opens.
- Added a **Task Line Editor** for creating and managing task lines and their member commissions.
- Added a **Commission Relations** screen for viewing direct prerequisites and follow-ups.
- Added the **Shipyard Restart Plan** example task line, featuring branches, multiple prerequisites, and priority follow-ups.
- `/tc doctor` now detects missing prerequisites, self-dependencies, and dependency cycles.

## Changes & Fixes

- Pending priority commissions are now saved with the player's commission board and persist after rejoining.
- Existing commissions and worlds without task line data remain compatible with 1.7.0.
- Upgrading only adds the example progression links to unmodified built-in shipyard commissions, with backups created beforehand.
- Customized commission files from modpacks will not be overwritten.
- The commission tracking HUD is now disabled by default for new players and after restoring default settings.
- Empty task line JSON files are no longer loaded.
- Added Wiki documentation for task lines, prerequisites, and chained commission progression.

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