thut_bling-2.0.1.jar
What's new
Allows adding new types of bling from resourcepacks.
You need something else that can be used to add recipes with nbt tags to be able to add this bling.
Here is an example using Pokecube's xml recipes:
```
<?xml version="1.0"?>
<Recipes>
<Recipe map="EDE,EDE,EEE">//Top Hat
<Output n="1" d="4" id="thut_bling:bling">
<tag>{model:"thut_bling:models/worn/tophat.x3d",tex:"thut_bling:textures/worn/tophat.png",tex2:"thut_bling:textures/worn/tophat2.png", display: {Name: "Tophat"}}</tag>
</Output>
<Input id="minecraft:dirt" key="D"/>
<Input id="minecraft:leather" key="E"/>
</Recipe>
</Recipes>
```
Then you need to have the models and textures in the resource paths in the tag.

