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Three Dash Structure Optimizer

Up to 8x faster chunk generation in structure-heavy packs when used alongside C2ME & Lithium, and ~70% shorter autosave lag spikes for smoother server TPS. Also adds extra TPS optimizations beyond structures. Works with other optimizers or standalone.
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three-dash-structure-optimizer-2.0.0.jar

File namethree-dash-structure-optimizer-2.0.0.jar
Uploader
DlVl4ikDlVl4ik
Uploaded
Oct 24, 2026
Downloads
67
Size
903.9 KB
Mod Loaders
ForgeFabricNeoForge
File ID
9309454
Type
R
Release
Supported game versions
  • 26.3
  • 26.2

Curse Maven Snippet

Forge

implementation "curse.maven:three-dash-structure-optimizer-1741418:9309454"

Fabric

modImplementation "curse.maven:three-dash-structure-optimizer-1741418:9309454"

NeoForge

implementation "curse.maven:three-dash-structure-optimizer-1741418:9309454"

Learn more about Curse Maven

What's new

2.0.0

  • Terrain around structures is computed only from the structure pieces in reach (same terrain, bit for bit): worlds full of structures generate in up to half the time (-46 % in our benchmark, -49 % in a 59-mod pack). Normal structure density: no change.
  • Less repeated terrain work on top of C2ME / zFastNoise / zFastSurface: border noise columns and surface levels are computed once and shared (6-15 % less generation time on test servers).
  • Stronghold and other ring-structure positions are found once per world and kept on disk: shorter start-up (1-4 s, up to 11 s in a big pack).
  • 26.3: cheaper Perlin noise, ore-vein rules and surface-rule tree (same results).
  • Entity tracking index: the server no longer checks every entity each time a player moves; 188 -> 120 us per call (4,000 entities), 160 -> 35 us at low view distance. Same visible entities, same order.
  • Roguelike Dungeons rooms are built in a fair per-tick order and are no longer starved.
  • Self-check on every run: the first results are also computed the game's way and compared; on any difference the optimization turns itself off.
  • Fixed: sliced autosave could stay off after one failed save.
  • mobcount_bound and entity_block_smoothing are off by default (they differ slightly from vanilla).
  • Fabric, NeoForge, Forge; Minecraft 26.2 and 26.3. Everything from 1.1.6 is included.

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