Three Dash Structure Optimizer

Up to 4.7x faster chunk generation in structure-heavy packs when used alongside C2ME & Lithium, and ~65% shorter autosave lag spikes for smoother server TPS. Complements other optimization mods, works standalone too.
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three-dash-structure-optimizer-1.1.3.jar

File namethree-dash-structure-optimizer-1.1.3.jar
Uploader
DlVl4ikDlVl4ik
Uploaded
Oct 15, 2026
Downloads
11
Size
428.0 KB
Mod Loaders
ForgeFabricNeoForge
File ID
9188217
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Forge

implementation "curse.maven:three-dash-structure-optimizer-1741418:9188217"

Fabric

modImplementation "curse.maven:three-dash-structure-optimizer-1741418:9188217"

NeoForge

implementation "curse.maven:three-dash-structure-optimizer-1741418:9188217"

Learn more about Curse Maven

What's new

Changes in v1.1.3

  • Entity Tracking Distance Fast-Path: Replaced heavy vector allocations and passenger tree traversal with a lightweight Chebyshev coordinate pre-check for players outside tracking distance.
  • Stationary SectionPos Reuse: Reuses section coordinates when entities remain inside their chunk section, eliminating per-tick SectionPos allocations for 95%+ of entities.
  • Brain AI Task Buffer Pooling: Replaced per-tick heap allocation of running behavior lists with zero-allocation ring buffers for mobs with Brain AI (Villagers, Piglins, Warden).
  • Drop Item Unstuck Collision Optimization: Replaced full chunk section entity scans for dropped items and XP orbs with typed checks against only collidable entity classes (AbstractBoat, Shulker, HappyGhast).
  • Memory & Stability Hardening: Immediate cleanup of pooled thread buffers to prevent leaks, connection guards for fake players, and dynamic render distance scaling support.

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