three-dash-structure-optimizer-1.1.6.jar
Curse Maven Snippet
What's new
Three Dash Structure Optimizer 1.1.6
Bug Fixes
- Structure Safety: Added chunk boundary guards to prevent crashes when complex structures cross unloaded borders.
Performance & Optimizations
- Far Mob AI Pacing: Distant mobs (>64 blocks away) compute AI and goal logic half as often, drastically reducing CPU usage during world exploration.
- Animal & Entity Brains: Streamlined ticking for herd animals and passive mobs.
- Dormant Block Tickers: Idle block entities (e.g. empty furnaces) are skipped, eliminating millions of wasted tick checks.
- Chunk Packet Batching: Batched network chunk sending to remove micro-stutters during high-speed elytra flight.
- Async Player Saving: Player data, stats, and advancements are now written in the background, eliminating autosave lag spikes.
Compatibility & Safety
- Zero Divergence: 100% vanilla parity. Named mobs, pets, villagers, iron golems, and mob farms run at full tick rate with zero changes.
- Universal Multi-Loader: One jar works across Fabric, NeoForge, and Forge on Minecraft 26.2 & 26.3.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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