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Three Dash Structure Optimizer

Up to 8x faster chunk generation in structure-heavy packs when used alongside C2ME & Lithium, and ~70% shorter autosave lag spikes for smoother server TPS. Also adds extra TPS optimizations beyond structures. Works with other optimizers or standalone.
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three-dash-structure-optimizer-1.1.4.jar

File namethree-dash-structure-optimizer-1.1.4.jar
Uploader
DlVl4ikDlVl4ik
Uploaded
Oct 16, 2026
Downloads
54
Size
552.3 KB
Mod Loaders
ForgeFabricNeoForge
File ID
9210616
Type
R
Release
Supported game versions
  • 26.3
  • 26.2

Curse Maven Snippet

Forge

implementation "curse.maven:three-dash-structure-optimizer-1741418:9210616"

Fabric

modImplementation "curse.maven:three-dash-structure-optimizer-1741418:9210616"

NeoForge

implementation "curse.maven:three-dash-structure-optimizer-1741418:9210616"

Learn more about Curse Maven

What's new

1.1.4 vs 1.1.3

New

  • The same jar now runs on Minecraft 26.2 and 26.3 (Fabric, NeoForge, Forge). 26.2 behaves as before.

Fixed

  • /save-all flush (and backup mods) could return before the world settings were saved. It now waits.
  • After a sudden stop (crash, kill) some mobs could be lost: about 390 of 512 survived in our test, now all 512.
  • The background writer of the world settings could stop for good after a single error. It now survives it.
  • C2ME autosave did not work in the Nether, the End and modded dimensions. It now works everywhere.
  • Rare server crash on the first @e[type=...] when the game version was not recognised.
  • @e[tag=...] could wrongly answer "nobody has this tag".
  • Far-mob cleanup (off by default): three mistakes fixed (gear drops, structure margin, neighbouring unloaded chunk).
  • The mob limit counted the Ender Dragon's body parts as 8 extra monsters.

Unchanged: world generation. Structures are the same, in the same places.

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