three-dash-structure-optimizer-1.1.3.jar
Curse Maven Snippet
What's new
Changes in v1.1.3
- Entity Tracking Distance Fast-Path: Replaced heavy vector allocations and passenger tree traversal with a lightweight Chebyshev coordinate pre-check for players outside tracking distance.
- Stationary SectionPos Reuse: Reuses section coordinates when entities remain inside their chunk section, eliminating per-tick
SectionPosallocations for 95%+ of entities. - Brain AI Task Buffer Pooling: Replaced per-tick heap allocation of running behavior lists with zero-allocation ring buffers for mobs with Brain AI (Villagers, Piglins, Warden).
- Drop Item Unstuck Collision Optimization: Replaced full chunk section entity scans for dropped items and XP orbs with typed checks against only collidable entity classes (
AbstractBoat,Shulker,HappyGhast). - Memory & Stability Hardening: Immediate cleanup of pooled thread buffers to prevent leaks, connection guards for fake players, and dynamic render distance scaling support.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects