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ThermalADD

addon for Minecraft 1.7.10 (Forge). Adds upgraded, multi-line, UltimateResonant-tier
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thermaladd-1.7.10-beta.3.1.3.jar

File namethermaladd-1.7.10-beta.3.1.3.jar
Uploader
Cani2223322Cani2223322
Uploaded
Sep 24, 2026
Downloads
19
Size
467.8 KB
Mod Loaders
Forge
File ID
8966601
Type
B
Beta
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:thermaladd-1710318:8966601")

Learn more about Curse Maven

What's new

Pre-release. Requires CoFHCore 3.1.4+, ThermalExpansion 4.1.5+, ThermalFoundation 1.2.6+.
Waila 1.5.10 and NotEnoughItems are optional.

⚠️ Remove the previous thermaladd-1.7.10-beta.3.1.2.jar from your mods folder before
installing — two versions of the mod will not run side by side.

What's new

Three new machines

  • Singularity Induction Smelter — 3 lines with two inputs each, on TE's Induction Smelter
    recipes. A line's second input only takes what forms a recipe with its first, so pipes and
    auto input build valid pairs. All 8 of the original's side modes.
  • Singularity Magma Crucible — 3 lines melting into a shared 100,000 mB tank, with TE's
    fluid-filled progress arrow.
  • Singularity Fluid Transposer — 3 lines around a 100,000 mB tank; a button switches
    between filling and extracting. Portable tanks and other fluid containers are filled or
    emptied gradually, one per line.

Storage

  • Singularity Tank — 4,096,000 mB (eight times TE's Resonant tank). The fluid shows through
    the glass, a wrench toggles pour-down, overflow goes into the tank above, buckets work on
    right-click.
  • Singularity Strongbox — 120 slots, TE's strongbox model with an opening lid.
  • The tank and the strongbox keep their contents however they are broken; the Crucible and
    Transposer carry their tank's fluid when dismantled.

Upgrade Kit

Right-click a placed TE machine, portable tank or strongbox to turn it into its singularity
version in place — items, augments, energy, fluid, facing, side setup and name included.

Interface

  • Line locks: shift + right-click a filled input slot to lock the line to its item —
    nothing else gets in, by hand, pipe or auto input.
  • Information tab with the machine's description and tips.
  • NEI: clicking a progress arrow opens the machine's recipes.
  • Tooltips: what goes in an empty slot, and how much RF a line has invested.
  • Every machine shows its front face in the inventory.

Other

  • "Cyclic Furnace" renamed to Singularity Redstone Furnace.
  • As in TE, the Secondary Sieve can roll a second byproduct on the Induction Smelter (any) and
    the Sawmill (sawdust).
  • Speed Level 4 works on every machine except the Assembler; Secondary Sieve Level 4 on the
    Pulverizer, Sawmill, Induction Smelter and Transposer.

Bug fixes

  • Dedicated servers failed to start — client packet handlers were loaded server-side.
  • Infinite default augments: pulling them out, breaking and placing the machine gave three
    new ones.
  • Energy above the base buffer was lost on every chunk load (with an Energy Storage
    augment).
  • Dupes: items from a GUI left open while the machine was broken; the strongbox's contents
    the same way.
  • Lost contents: breaking without a pickaxe deleted augments, energy, fluid and a box's
    contents — every block now breaks with any tool, losing nothing.
  • A hidden working mode on the front face after wrench rotation, placement or Redprint.
  • Assembler: shift-click put materials into the output slots and anything into schematic
    slots; the buffer clogged with empty containers; tool ingredients never broke.
  • Charger: a stack of batteries charged for the price of one; a 3,200 RF recipe cost 16,000
    (960,000 at Speed IV).
  • RF overpaid on a recipe's last tick in every machine — now refunded as in TE.
  • Machine charge slot: a stack of batteries all lost the energy one of them gave.
  • Automation through "All" sides cycled output around — now, as in TE, only through Input
    and Output sides.
  • Augments: shift-click could put a whole stack or a second copy of a type into augment
    slots.
  • Transposer jammed on a stack of fluid cells.
  • Shrinking capacities in the config: the Assembler handed energy back to dynamos, the tank
    returned negative fills to pipes.
  • GUI progress went negative for recipes above 32,767 RF (MineTweaker) and for charging large
    batteries.
  • Small ones: doubled energy line in Waila, Redprint label, Singularity Cell light and settings
    on clients, remembered tabs, server config shown to clients.

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