thermaladd-1.7.10-beta.3.1.3.jar
Curse Maven Snippet
What's new
Pre-release. Requires CoFHCore 3.1.4+, ThermalExpansion 4.1.5+, ThermalFoundation 1.2.6+.
Waila 1.5.10 and NotEnoughItems are optional.
⚠️ Remove the previous
thermaladd-1.7.10-beta.3.1.2.jarfrom yourmodsfolder before
installing — two versions of the mod will not run side by side.
What's new
Three new machines
- Singularity Induction Smelter — 3 lines with two inputs each, on TE's Induction Smelter
recipes. A line's second input only takes what forms a recipe with its first, so pipes and
auto input build valid pairs. All 8 of the original's side modes. - Singularity Magma Crucible — 3 lines melting into a shared 100,000 mB tank, with TE's
fluid-filled progress arrow. - Singularity Fluid Transposer — 3 lines around a 100,000 mB tank; a button switches
between filling and extracting. Portable tanks and other fluid containers are filled or
emptied gradually, one per line.
Storage
- Singularity Tank — 4,096,000 mB (eight times TE's Resonant tank). The fluid shows through
the glass, a wrench toggles pour-down, overflow goes into the tank above, buckets work on
right-click. - Singularity Strongbox — 120 slots, TE's strongbox model with an opening lid.
- The tank and the strongbox keep their contents however they are broken; the Crucible and
Transposer carry their tank's fluid when dismantled.
Upgrade Kit
Right-click a placed TE machine, portable tank or strongbox to turn it into its singularity
version in place — items, augments, energy, fluid, facing, side setup and name included.
Interface
- Line locks: shift + right-click a filled input slot to lock the line to its item —
nothing else gets in, by hand, pipe or auto input. - Information tab with the machine's description and tips.
- NEI: clicking a progress arrow opens the machine's recipes.
- Tooltips: what goes in an empty slot, and how much RF a line has invested.
- Every machine shows its front face in the inventory.
Other
- "Cyclic Furnace" renamed to Singularity Redstone Furnace.
- As in TE, the Secondary Sieve can roll a second byproduct on the Induction Smelter (any) and
the Sawmill (sawdust). - Speed Level 4 works on every machine except the Assembler; Secondary Sieve Level 4 on the
Pulverizer, Sawmill, Induction Smelter and Transposer.
Bug fixes
- Dedicated servers failed to start — client packet handlers were loaded server-side.
- Infinite default augments: pulling them out, breaking and placing the machine gave three
new ones. - Energy above the base buffer was lost on every chunk load (with an Energy Storage
augment). - Dupes: items from a GUI left open while the machine was broken; the strongbox's contents
the same way. - Lost contents: breaking without a pickaxe deleted augments, energy, fluid and a box's
contents — every block now breaks with any tool, losing nothing. - A hidden working mode on the front face after wrench rotation, placement or Redprint.
- Assembler: shift-click put materials into the output slots and anything into schematic
slots; the buffer clogged with empty containers; tool ingredients never broke. - Charger: a stack of batteries charged for the price of one; a 3,200 RF recipe cost 16,000
(960,000 at Speed IV). - RF overpaid on a recipe's last tick in every machine — now refunded as in TE.
- Machine charge slot: a stack of batteries all lost the energy one of them gave.
- Automation through "All" sides cycled output around — now, as in TE, only through Input
and Output sides. - Augments: shift-click could put a whole stack or a second copy of a type into augment
slots. - Transposer jammed on a stack of fluid cells.
- Shrinking capacities in the config: the Assembler handed energy back to dynamos, the tank
returned negative fills to pipes. - GUI progress went negative for recipes above 32,767 RF (MineTweaker) and for charging large
batteries. - Small ones: doubled energy line in Waila, Redprint label, Singularity Cell light and settings
on clients, remembered tabs, server config shown to clients.
This mod has no additional files

