File Details
Thermal Tweaks 1.1
- R
- Nov 19, 2025
- 92.31 KB
- 148
- 1.21+6
- Forge
File Name
thermaltweaks-0.1.1.jar
Supported Versions
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
Curse Maven Snippet
❄️ Thermal Tweaks 1.1 — Snowstorms, Wind & Winter Life
✨ Highlights
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Snowstorms:
Blue-tinted world, thicker fog, a snowflake HUD badge, drifting particle effects, and temperature penalties that scale with storm intensity. -
Wind System:
Synced wind direction and strength, displayed via HUD arrow + km/h readout.
Optional gentle push effect during strong gusts. -
Icicles:
Slim half-block icicles that grow under overhangs during storms and melt near heat/light.
Includes a placeable block and item. -
Temperature Persistence:
Your body temperature now saves and reloads, syncing on login and when changing dimensions.
⛄ Gameplay
-
Snow Accumulation:
Snow piles form naturally and build leeward depending on wind direction.
Snow does not accumulate under roofs, leaves, or other cover. -
Melting & Freezing:
Snow melts near heat sources.
Exposed water surfaces freeze during storms in cold biomes. -
Footprints:
Temporary snow indentations appear as you walk; they auto-restore or melt over time. -
Damage Scaling:
Cold/heat damage scales dynamically based on how far your temperature is from safe thresholds.
🐺 Mobs & World Behavior
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Strays in Storms:
Skeletons convert into Strays during blizzards in cold biomes. -
Animals:
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Wolves & foxes seek campfires
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Passive animals huddle together
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Bees retreat to hives
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Fish swim deeper in cold weather
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Hostile mobs have reduced follow range during storms
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Villagers:
Villager sheltering AI is now optional (off by default for performance).
If enabled, it’s heavily throttled to reduce lag.
🧊 Items & Armor
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Iced Tea: Instantly cools body temperature.
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Thermometer: Shows ambient and body °C; helpful for balancing.
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Fur Armor & Desert Robes: Configurable insulation and heat mitigation.
(Defaults reuse leather visuals until you add textures.)
💬 Commands
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/snowstorm start | stop | status — control storms for testing & screenshots
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/wind set <kmh> — manually set wind speed (Creative/OP only)
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HUD Additions:
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Temperature bar with notches at −10, 0, 35, 50°C
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Snowflake badge during storms
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Wind direction arrow + km/h speed
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⚙️ Performance & Config
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Per-tick storm budget with dynamic backpressure for smooth singleplayer performance.
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Feature toggles for:
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Snow accumulation
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Melting & freezing
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Footprints
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Mob behaviors
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Villager sheltering
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VisualsAlwaysOnDuringStorm (ON by default): Ensures blizzard presentation even under cover; turn OFF for strict outdoors-only visuals.
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Datapack tags:
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heat_sources -
cold_sources -
icicle_supports
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📌 Notes
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Default configs are tuned for singleplayer with low performance spikes.
Adjust settings in thermaltweaks-common.toml if needed. -
Icicles currently use a simple cross/ice model—replace with your own when ready.
Enjoy the winter!

