Thermal Innovation

Last Updated: Oct 1, 2018 Game Version: 1.12.2

2,048,967

Apr 6, 2018

Owner: TeamCoFH

Thermal Technology marches on. Adds Thermal-style tools and equipment!

Thematically, this mod is meant to add tools and gadgets that directly increase player power - that is, things that help you as a player manipulate the world. There won't be much in the way of automation, per se. It is not included in Thermal Foundation because this mod will rely on some level of infrastructure, whether provided by Thermal Expansion or other mods, and the point of Thermal Foundation is to just provide a base for the Thermal Series.

Sorry that the wiki isn't up to date yet, but basically the mod has 5 things at the moment:

  • Fluxbores (Drills)
  • Fluxsaws (Buzzsaws)
  • Fluxomagnets (Magnets)
  • Hypoinfusers (Potion Injectors)
  • Alchemical Quivers (Potion Quivers)

More stuff is coming! We hope to have Lasers (Excavation Beams) and FluiVacs done in the next release.

All of these tools and gadgets scale, and have 5 tiers + Creative. The tooltips on all of them should be very self explanatory.

Drills

  • Basically Shovel + Pickaxe for digging.
  • Higher tiers of them can mine larger areas at once, up to 5x5. You can adjust this on the fly.
  • The more blocks that are mined at once, the slower the mining operation is (though it's still faster considering how many blocks are mined).
  • The mode settings for this are not necessarily final. Open to feedback.

Saws

  • Basically Axe + Shears, to a point.
  • Higher tiers of them can destroy larger areas at once, up to 5x5. You can adjust this on the fly.
  • The more blocks that are destroyed at once, the slower the operation is (though it's still faster considering how many blocks are mined).
  • The mode settings for this are not necessarily final. Open to feedback.

Magnets

  • Have filters, just like Satchels.
  • Passive mode costing 50 RF/ItemStack attracted.
  • Can be right clicked to pull items to you from a target area up to 64 blocks away. (250 RF + 50/ItemStack).
  • They currently respect Immersive Engineering conveyors but NOT Botania's Solegnolias. It's on the todo list.

Potion Injectors

  • Can be toggled to keep you topped up with a potion effect.
  • Requires Fluid Potion (Thermal Expansion or Immersive Engineering are the only two, to my knowledge.) Alternatively, you can fill it with a Potion Bottle in a Crafting Grid.
  • Right click an entity to forcibly inject it with the Potion. Stimpaks, anyone? :)
  • Sneak right click to inject yourself.

Potion Quivers

  • Require Potion Fluid + Arrows.
  • Requires Fluid Potion (Thermal Expansion or Immersive Engineering are the only two, to my knowledge.) Alternatively, you can fill it with a Potion Bottle in a Crafting Grid.
  • Arrows fired from compatible bows will be turned into Tipped Arrows with the appropriate Potion Effect.

Thermal Foundation is required to play this mod! It can be found here: Thermal Foundation

For more detailed information on the mod, please visit the website at TeamCoFH!

Discord

https://discordapp.com/invite/uRKrnbH

Changelog

https://github.com/CoFH/Version/blob/master/thermalinnovation_changelog.txt