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Theoretical Sciences

An endgame tech mod, focused on understanding the theoretical limits of sciences, and exceeding it.
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theoreticalsciences-1.2.0.jar

File nametheoreticalsciences-1.2.0.jar
Uploader
InnightInnight
Uploaded
Nov 6, 2026
Downloads
52
Size
33.9 MB
Mod Loaders
NeoForge
File ID
9472408
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:theoretical-sciences-1774101:9472408"

Learn more about Curse Maven

What's new

Theoretical Sciences 1.2.0: 3 Forgotten Memories

This release further expand the field of Chemistry, Mathematics and Biology. 

Chemistry

- 34 new machines and consoles, 37 research entries with derivation puzzles, about 170 new recipes.
- Catalysts wears down and can be poisoned: feed unassayed acids or gases and they lose life; restore them in the Regeneration Kiln.
- Real industrial chemistry : Haber-Bosch, the Contact Process, cracking, polymers, fuel cells, flow batteries, chromatography and spectroscopy.
- Titan, a new dimension: methane seas, tholin dunes, cryovolcanoes, ruins and five new creatures (one a mini-boss).
- Ends in Alkahest, the universal solvent.

Mathematics

- Mathematics now starts early and has its own research tree, no longer hanging off physics.
- New consoles built on real mathematics: the Sieve of Eratosthenes, Archimedes' π, gradient descent, game theory, Turing patterns and analytic continuation.
- Machine upgrades: Rate Table, Stability Margin, Confidence Seal and Error-Correcting Code.
- The Tuning Fork calibrates machines with short puzzle games; the Governor keeps them tuned.
- The Platonic Realm is rebuilt as one tall world in layers, one per field of mathematics, with the Transfinite Hierarchy as its upper strata.
Warning: Due to changes to Transfinite Hierachy being combined into Platonic Realm as a singular Dimension, you will lose whatever is built there upon update. Make sure to bring out whaver you have built there before updating!
- Ends in Euler's Identity, a catalyst that never wears.

Biology
- New mechanics: Contamination (Biology machines get infected instead of exploding), 
- Living cultures that die if carried too long, and infection and immunity against the Anomaly's creatures.
- The Anomaly storyline becomes playable, from antibodies and wards to immune evasion.
- Inner Space, a new dimension inside a living body, and Titan's hidden ocean beneath its ice.
- Ends in the Tree of Life, built from five pieces (cell to ecosystem).

General Changes
- Every multiblock rebuilt larger (all 76, 1.0's included), late and endgame ones redesigned from scratch with their own shapes, plus animated moving parts.
Warning: Multiblocks have been massively scaled up in terms of size. Make sure to check the dimensions carefully before building! For some multiblocks this may cause JEI to render invisible, this is to prevent the game crashing due to rendering. Structure Assembler will still work!
- Coil tiers: the Structure Assembler builds with your best coils and can swap a finished structure's coils; coils show their tier, and the Codex lists every tier.
- Pleroma reworked: made from five fluids (Quintessence, Alkahest, Mathesis, Panacea and Anima Mundi) instead of every fluid in the mod, so its screen and JEI/EMI are readable again.
- Endgame gear changes: the Dodecaract Excavator and Omnipotent Edge hand drops over as Folded Matter instead of flooding the ground; the Edge's Erasure now reaches every hostile creature within 64 blocks; the Greaves of the Absolute move like Avaritia's Infinity Boots. Charged gear on mobs now runs down.
- Entangled Link, an early tier of cross-dimensional item, fluid and energy transport.
- Every item added since 1.1 has its own art; the older fluids' cells were redrawn to match.

Bugfixes
-  The Lawgiver's Codex respects FTB Chunks claims and spawn protection; its dimension-wide laws are limited by a permission config.
- Server and performance fixes from an outside review: network checks, cheaper machine ticking and lighter rendering.
- Many structure, creature and text fixes from testing.

Balancing and Recipe changes to 1.0/1.1 content
- The Pleroma Confluence recipe is replaced (see above). A Confluence part-filled in an old world is credited with Pleroma.
- Zeolite and Muonic Catalysts are now held in the catalyst slot and wears down, instead of being used up.
- A few older production routes were remade for balancing purposes.

The full changelog is in the CHANGELOG.md on GitHub.

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