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Theoretical Sciences

An endgame tech mod, focused on understanding the theoretical limits of sciences, and exceeding it.

What lies beyond what we know, at the end of Sciences?

Theoretical Sciences will explore this concept. Serving as a technology mod, it will be exploring from the known fields within the 3 branches of Sciences: Physics, Chemistry, Biology, with Mathematics Intertwining within them, in order to discover further about how the world works.

From the absolute tiniest and smallest scales of Planck Length, all the way up to beyond our well known 4 Dimensional SpaceTime bounded Universe, with the dealings of the Complex Planes and the dealings of Fast Growing Hierachy to go beyond levels of Infinity, while the anamlous cancerous entities from beyond understanding stares at you. You will be learning all about what Sciences are trully about, how deeply all concepts connect and interlinked, all to answer a simple question:

Is there an End?

You will start off simple, look for Cherenkov Quartz growing deep in your world to create a crafting table worthy of handling all the advanced creations you will be making. There you will get your first power generation, a Thermoelectric Generator, but things only accelerates from there on: Neutronium through smelting Degenerate Matter from The End, Dilithium from Nether will build you a Spectral Analyser. From there you research, to learn, to study. 

Your handy Codex will be your main guide along the way, giving you ideas and insights on what to proceed and where to look for certain ingredients. Shift Right clicking it will open the Research Matrix, which ensure you only progress once you understand the concepts you are tackling, for there is nothing worse than one attempting to perform experiments with great costs without any understanding. You will be required to construct, derive, and then solve equations relevant from the concepts as part of studying for these research, which are all real, or slightly modified version, of the equations used by actual scientists for these concepts.

That is not all. To fully understand and study certain concepts, you will be required to journey right into where these concepts lies. Antimatter universes, Quantum Foam, Fractal Planes, these are just some of the Dimensions that awaits you, each with their unique Laws that, if unprepared, will murder anyone near instantly, if their natural inhabitants did not already do so, as they warp your perception of space itself.

Construct massive multiblocks machinery, 70 of them, to generate, or simulates certain envirionments to create the samples you need to further understand this Universe; But beware, multiblocks machines have been extremely modified to perform such experiments, you must tune them and create a localised anamolous pocket to allow such conditions, which this world rejects. If left unattended, machines will be forced to correct, and creating a containment breach of the dangerous subjects into this world.

At the End of Everything. Something awaits. A core, more powerful than anything known, with enough strength to create and simulate anything. With sufficient cost, things that should be impossible to make, bounded by Creative, will be Realised...

The Core is foregiving. It knows all, it helps all, and thus it will provide you what you need. Any mods that you have installed in your universe when visiting, will get its own variant of endgame materials made automatically by the Core. Singularities from ingots, Universes from all the hardest materials, to Creative Mode Items, irregardless of which Universe that mod is, all are supported by The Core. All you need to do, is pay enough of a price.

Mod Features:

-Go through all known theories and knowledge that is covered by Physics, Chemistry, Biology and Mathematics, with topics and subclasses of each field intermingling each other.
- All recipes has a Research Pre-requisite, even recipes through machines.
- Researching requires constructing a Formula related to the subject and then solving it. These are all based on real life mathematics.
- Many, many multiblocks for many different production chains, each with a unique working animation.
- Multiblocks runs on real physics modules that requires adjustment based on the recipes, some even requires the environment it is in to be of specific conditions that are even hazardous.
- Multiblocks can fail over time if left unattended, which creates anamalous mobs that can cause issues with the environment.
- Featuring 12 Dimensions, each representing a different Physics/Mathematics concept, and with unique dimensional hazards and mobs, with 2 restricted to requiring special conditions for entry.
- Automatic endgame support, where ingots from any mod installed along will get a new material used for endgame, and Creative Mode Only items gets a recipe added by the mod itself without any change needed.
- Extreme, almost fanatically excessive and expensive recipes by midgame that makes even Infinity Ingots looks dirt cheap in contrast.

Cross Mods Compatibility

- The mod is specifically made without any dependencies required.
- Normal RF energy system works flawlessly here.
- Interface Ports is designed to work with AE2 and reads your ME Network directly when connected.
- JEI and EMI both are supported.
- KubeJS support for customisation of recipes, from modification of I/O and parameters, to even the Research System, are yours to play with.

For Modpack devs

The mod is free to customise with KubeJS and through Datapacks! Machine recipes, the research tree, machine parameters, new coil and emitter tiers, physics models, the Omnipotence Core's Forge, singularities and special tags for the mod's unique functions, all are available!

The full guides, with examples, are in the source repository!
 

Will this be ported to (MC version)?

Maybe. The highest possibility as of now, depending on the demand, is having 1.12 ready first, due to most Expert modpacks are developed on that version. Once that is solidified, then maybe on later ones.

Will there be more content added after this initial release?

Yes. In fact, due to the lack of high-end tech base mods around, especially anything that involves realistic interactions with the mathematics and physical properties, it was the reason for this mod existence (And also to serve as a foundation for my other project). As that other project develops, when I can think of some new concepts, you can expect an update to add more branches into the Research tree to complicate things further.

Permission and Licensing

You may use it in any modpack, make videos with it, write addons for it or port it. Just a link back to this page and credit to me is sufficient.

 

Theoretical Sciences Team

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Amateur dev, maker of nothing.

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