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The Twilight Forest

A realm basked in mystery and eerie twilight, you will overpower terrifying creatures and secure the adventure of a lifetime; in the Twilight Forest.

File Details

Twilight Forest - MC 1.20.1 - 4.3.1809

  • R
  • Aug 20, 2023
  • 22.13 MB
  • 466.9K
  • 1.20.1
  • Forge + 1

File Name

twilightforest-1.20.1-4.3.1809-universal.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-twilight-forest-227639:4714498")

NeoForge

implementation fg.deobf("curse.maven:the-twilight-forest-227639:4714498")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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ADDED:

  • Added precipitation to clouds!
    • Fluffy Clouds now mimic the weather of their current location, rain while it's raining, snow while its snowing.
    • Wispy Clouds are now ignored by weather. Rain and snow will fall right though them.
    • Cloud precipitation range can be configured both for common and client! (32 by default, crank it up if your machine can handle it, crank it down if it can't).
  • Added a new tag for cloud blocks.
  • Added Rainy Clouds!
    • Craft with 8 Fluffy Clouds and a Water Bucket.
    • These always rain, thus watering crops, hurting Endermen, increasing fishing rate, etc..
  • Added Snowy Clouds!
    • Craft with 8 Fluffy Clouds and a Powder Snow Bucket.
    • These always snow, placing Snow when possible!
  • Giant block outlines now render if the player is holding a Giant Pickaxe or a giant block.
  • Re-implemented old models for Giant items.
  • Players can now crawl by right-clicking the inside of any horizontal Hollow Log while crouching with an empty hand.
  • Added varied colors to firefly particles.
  • Added the ability to change the skin of Giants by using the client config.
  • Added preliminary support for data-driven special paintings.

 

CHANGED:

  • Clouds now dampen fall damage.
  • Clouds now use Cloud particles instead of generic block breaking ones.
  • Effects for players entering progression-locked biomes are now data-driven through a Restrictions system.
  • Acid rain now has a custom damage type and death message.
  • Giants can now step over 1.2 blocks tall obstacles.
  • Made Giant Pickaxe logic work for potential addon custom Giant Pickaxes.
  • Giant Pickaxes now have a loot condition.
  • Rewrote uncrafting recipe datagen to look more like normal crafting recipes.
    • Tweaked how uncrafting recipe .jsons are formatted, make sure you update your recipes if you have any! You can find example recipes HERE.

 

FIXED:

  • Fixed Torchberries having collison.
  • Fixed stone spikes generating on trees and open air.
  • Fixed features like wells and fallen logs being able to generate on Clouds.
  • Fixed acid rain rendering very dim if the player is standing at a lower altitude.
  • Fixed locked structure barrier rendering flickering on certain block positions.
  • Fixed locked structure barrier rendering visually skipping up and down if the player jumps.
  • Fixed progression barriers still rendering even after setting the associated gamerule to false.
  • Fixed the protection box rendering it's texture too small.
  • Fixed instances where the client would always mistakenly think the most UP-SOUTH-EAST block should be broken while mining with a Giant Pickaxe.
  • Fixed missing block breaking particles when breaking several blocks with a Giant Pickaxe.
  • Fixed giant blocks not using ambient occlusion.
  • Fixed the Knight Stronghold locked structure effect rendering too high in the Dark Forest.
  • Fixed the Questing Ram wandering too far from its grove again.
  • Fixed a couple small rendering issues with the Uncrafting Table.
  • Fixed the Uncrafting Table deleting items when recrafting in certain scenarios.
  • Fixed the inability to quick swap things in and out of the Uncrafting Table under certain conditions.
  • Fixed Grass placed into horizontal Hollow Cherry Logs missing it's color.
  • Fixed the Sortingwood Engine inserting items into slots they didn't belong.
  • Fixed Yetis not performing a grip check and dropping players instead of throwing them.
  • Fixed the Timewood Clock using the wrong config for it's range.
  • Fixed every sign added by Twilight Forest placing the Twilight Oak variant on walls instead of the appropriate one for their type.
  • Fixed all text disappearing from Hanging Signs added by Twilight Forest when they unload.
  • Fixed Signs in the Final Castle being blank.
  • Fixed lighting error on Banisters that extend downwards.
  • Fixed Stone Pillar connections not connecting properly.
  • Fixed Skull Candles not properly syncing candle amounts when on a dedicated server.
  • Fixed underground mobs spawning in structures after they were conquered.
  • Fixed lack of Yeti spawns in Yeti Caves. More Yeti for your buck!