File Details
Twilight Forest - MC 1.20.1 - 4.3.1809
- R
- Aug 20, 2023
- 22.13 MB
- 466.9K
- 1.20.1
- Forge + 1
File Name
twilightforest-1.20.1-4.3.1809-universal.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
ADDED:
- Added precipitation to clouds!
- Fluffy Clouds now mimic the weather of their current location, rain while it's raining, snow while its snowing.
- Wispy Clouds are now ignored by weather. Rain and snow will fall right though them.
- Cloud precipitation range can be configured both for common and client! (32 by default, crank it up if your machine can handle it, crank it down if it can't).
- Added a new tag for cloud blocks.
- Added Rainy Clouds!
- Craft with 8 Fluffy Clouds and a Water Bucket.
- These always rain, thus watering crops, hurting Endermen, increasing fishing rate, etc..
- Added Snowy Clouds!
- Craft with 8 Fluffy Clouds and a Powder Snow Bucket.
- These always snow, placing Snow when possible!
- Giant block outlines now render if the player is holding a Giant Pickaxe or a giant block.
- Re-implemented old models for Giant items.
- Players can now crawl by right-clicking the inside of any horizontal Hollow Log while crouching with an empty hand.
- Added varied colors to firefly particles.
- Added the ability to change the skin of Giants by using the client config.
- Added preliminary support for data-driven special paintings.
CHANGED:
- Clouds now dampen fall damage.
- Clouds now use Cloud particles instead of generic block breaking ones.
- Effects for players entering progression-locked biomes are now data-driven through a Restrictions system.
- Acid rain now has a custom damage type and death message.
- Giants can now step over 1.2 blocks tall obstacles.
- Made Giant Pickaxe logic work for potential addon custom Giant Pickaxes.
- Giant Pickaxes now have a loot condition.
- Rewrote uncrafting recipe datagen to look more like normal crafting recipes.
- Tweaked how uncrafting recipe .jsons are formatted, make sure you update your recipes if you have any! You can find example recipes HERE.
FIXED:
- Fixed Torchberries having collison.
- Fixed stone spikes generating on trees and open air.
- Fixed features like wells and fallen logs being able to generate on Clouds.
- Fixed acid rain rendering very dim if the player is standing at a lower altitude.
- Fixed locked structure barrier rendering flickering on certain block positions.
- Fixed locked structure barrier rendering visually skipping up and down if the player jumps.
- Fixed progression barriers still rendering even after setting the associated gamerule to false.
- Fixed the protection box rendering it's texture too small.
- Fixed instances where the client would always mistakenly think the most UP-SOUTH-EAST block should be broken while mining with a Giant Pickaxe.
- Fixed missing block breaking particles when breaking several blocks with a Giant Pickaxe.
- Fixed giant blocks not using ambient occlusion.
- Fixed the Knight Stronghold locked structure effect rendering too high in the Dark Forest.
- Fixed the Questing Ram wandering too far from its grove again.
- Fixed a couple small rendering issues with the Uncrafting Table.
- Fixed the Uncrafting Table deleting items when recrafting in certain scenarios.
- Fixed the inability to quick swap things in and out of the Uncrafting Table under certain conditions.
- Fixed Grass placed into horizontal Hollow Cherry Logs missing it's color.
- Fixed the Sortingwood Engine inserting items into slots they didn't belong.
- Fixed Yetis not performing a grip check and dropping players instead of throwing them.
- Fixed the Timewood Clock using the wrong config for it's range.
- Fixed every sign added by Twilight Forest placing the Twilight Oak variant on walls instead of the appropriate one for their type.
- Fixed all text disappearing from Hanging Signs added by Twilight Forest when they unload.
- Fixed Signs in the Final Castle being blank.
- Fixed lighting error on Banisters that extend downwards.
- Fixed Stone Pillar connections not connecting properly.
- Fixed Skull Candles not properly syncing candle amounts when on a dedicated server.
- Fixed underground mobs spawning in structures after they were conquered.
- Fixed lack of Yeti spawns in Yeti Caves. More Yeti for your buck!

