The Scourge Ascending - A content mod of progression and adventure

The Scourge Ascending is a unique content mod for Minecraft, offering new stages of progression.

File Details

[1.16.5] TSAmod_V.1.4.0.jar

  • R
  • Oct 1, 2021
  • 5.05 MB
  • 734
  • 1.16.5
  • Forge

File Name

[1.16.5] TSAmod_V.1.4.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-scourge-ascending-a-content-mod-of-progression-418827:3478474")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

*This version is for Minecraft 1.16.5. The other file is for 1.15.2.

 

TSA 1.4 - The Adventure Continues

After what seemed like an eternity, I have finally decided to release 1.4. Not as much content as I had originally hoped, but hey, better than no update! Development is not over yet!

ADDITIONS

-Added the Desert Caves: These arid caverns beneath the sand dunes may harbor more than meets the eye. The remnants of ancient civilizations are apparent, with the occasional urn, ruins, or giant mega dungeon.

-Added breakable urns and tall urns to the desert caves. These may drop random loot. Tall urns have more loot than short ones.

-Added Egyptian-themed dungeons filled with loot, traps, and adventure. Don't try to break in either, an ancient curse makes it so no blocks can be broken or placed inside these ruins.

-The largest tombs are guarded by a great beast. Perhaps a snake-charmers flute will help... [mini boss].

 

-Added the Jungle Caverns. Filled with plants. Lots of plants. And moss. Also, watch out for man-eating snakes.

-Added brambles which will poke players who blunder into them. Brambles will also convert zombies into Overgrown Lurkers, a denizen of the deep undergrowth.

-Added Overgrown Lurkers, an undead themed around the jungle biome. Watch out for the projectiles it lobs!

-Added Gigaconda Dens, which harbor an aggressive Gigaconda and come awesome treasure!

-Added several new flora in the Jungle Caverns, such as moss.

-Added a new stone variant - mossy stone. This will drop mossy cobblestone when mined without a pickaxe. But don't fear. Mossy cobblestone can now be smelted into mossy stone with your trusty furnace.

-Added Gaiasteel, a nature-friendly ore that appears in the jungle after the fall of the Hypogean Monarch. 

-Added many new Gaiasteel weapons, armor, tools, and blocks.

-Added a stronger variant of Bone Meal crafted with Gaiasteel.

 

-Added new content to The Nether. The souls of the dead have been condemned into umbral souls, and when used correctly, can unleash unspeakable power.

-Added a new boss, the Umbradraken. It will come force after a great sacrifice of souls. Be careful though, it's no pushover.

-Added Ignoble ore, which appears after the demise of the Umbradraken. This can be made into mythical equipment and some snazzy decorations.

-Added several new mobs to guard ignoble ore. Infused with wrathful souls, they will make you fear the nether all over again...

 

-Overhauled the luminous caverns, adding new flora and fauna to frequent these spots beneath the earth.

-Added some new variations to these caves, including small, medium, and large sizes.

-Added the Glowbug, a shiny pollinator which thrives in these biomes, spreading the native flora. These insects will follow lumenliles, and a capable of renewing lumenlilies and luminescent vines.

-Added glowbug hives to house the glowbugs. They need houses, after all. I head homeless glowbugs are less productive.

-Added lumenlilies, which attract glowbugs and can be put into a delicious stew.

-Added a new food item unique to the Luminous caves.

 

-Added some new cosmic items. They will be used later...

-Added the diviner and astral diviner, used for locating luminous caverns and buried cities, respectively.

-Added many new weapons and tools

-Added a new tier of equipment that comes from the Ender Dragon, but only after the Umbradraken fight.

-Added several new effects, namely Umbral Fire

-Added about 25 new blocks, for function and decoration.

-Added some new achievements

-Added a new trident variant found later in progression. Also added an item to upgrade said trident variant.

-Added new death messages. Now each death is unique!

-Added an item to summon the Hypogean Monarch.

 

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CHANGES

-Boss fights will change with the in-game difficulty. Drop chances are also adjusted.

-The Saharachnid will deal more damage and summon more titantulas in higher difficulties. Projectiles shot by the Saharachnid will not leave a cobweb in Easy, and will leave a poison cobweb in Hard. The Saharachnid will gain health in higher difficulty modes.

-The Hypogean Monarch will summon more minions in higher difficulties, and the minion cap is raised. Health and damage are also scaled to difficulty.

-The Umbradraken will summon more Darkened Souls at a time as difficulty increases, and Darkened souls will heal an additional 20 HP for each difficulty level. 

 

-Numerous texture updates to items. Examples include blocks in the End Novalands biome.

-Many, many bug fixes

-The dual-wielding class has been expanded and reworked.

-Some code reworked for better performance

-Some weapon renaming and change in mechanics.

-Compatibility issues between some items fixed

 

That's it! Hope you enjoy it! The next update is already in the works. Let's just say the Krighemmel will get a lot better...