File Details
mialliance-4.0.0-MC1.19.2
- R
- Dec 30, 2023
- 20.96 MB
- 374
- 1.19.2+2
- Forge
File Name
mialliance-4.0.0.jar
Supported Versions
- 1.19.2
- 1.19.1
- 1.19
Curse Maven Snippet
**VERSION 4.0.0 The Environment Patch(MC 1.19.2) - [30/12/23]**
-Porting Patch: 1.19.2! (Community!)
Credits to:
**min01** for port wizardry!
[Anonymous] for updated Mistrum textures!
**Mikeatron** for added expertise, advice, and coding!
**Citizern** for code experimentation!
-Adding new regional Mis to support the Alliance! Players cannot gain these by crafting Recruits, but they can gain them by taking over Colonies in these specified biomes!
>Forest Mi…
>Desert Mi…
>Mountain Mi…
>End Mi…
-Added Advance Order, which allows you to move Mis in an area you are pointing towards
-Added config for specific health stats for many Mis
-Added toggle for Mi surrendering for map makers
-Added dimension blacklist for Mis
-Mis now have new interactions with other mobs:
>”Threats” are players, Mis, and any mob with more than 20 max health. Mis take 50% reduced damage from Threats, including most default Night mobs. This simulates the Mis’ effective combat strategy against many enemies that lack tactics and unity.
>”Foreign” targets are non-player, non-Mi, non-Tubian targets. Mis take up to 1 heart reduced damage from Foreign targets. Can be disabled in config. This is to make them more viable in many modded scenarios:
-Helping players fight very powerful bosses that usually deal great splash damage
-Helping Mis combat other mob-focused mods, in which Mis are often at a disadvantage due to the lesser individual strength per Mi
-Improved Endmi behavior.
>Colony Mis will now convert Endstone and Netherrack
>Mis will no longer build bridges downward towards the void
-Mis are now less aggressive against various targets in other dimensions.
>Mis in dangerous dimensions will
-Alliance Colonies can now train Officers
-Changed Retreat Order, now orders friendly Officers to Guard if they were Following you, allowing them to truly retreat and stay back until given further orders.
-Colony defense block maximum factor increased from 35 to 45. More mines and barbed wire, and they are placed more properly.
-Changed the textures of many Mistrum and Mitrean-related materials to have a more polished look! (Community!)
-Billoo speed buffed and combat engagement speed, which was proportionally too low, was fixed
-Mobs can now longer spawn on many Mi-related blocks, making Colony terraforming repel mob spawning
-Changed sound of Order: Bridge to be more clear: “Off” now means “No mi auto-building”
-Changed world generation to accommodate for new version
>Tubian-related items spawn in Mountains, Hills, and Snowy biomes.
>Mi-related items spawn in Plains and in Savanna biomes.
>Developer note: The new biome tag system is horrendous for Mi Alliance. I am no longer able to manually filter the spawns of certain items, and many biomes will cause overlap between Mi and Tubian related items (Meadow, Savanna hills). I’ll find a solution as soon as possible.
-Friendly machines can now be Chosen. Picking up a Chosen machine stores this fact in NBT data! Leaders and armored machines can now also be picked up, saving NBT status!
-Cleaned up some code
-Thanks to community efforts! (Current credits: Anonymous) (If you contributed and wish to have your credits be publicly displayed, please inform me, you deserve it for your hard work!)
>Porting!
>New Mistrum textures!
-Fixed Mi infinite bridges
-Fixed Colors not being applicable to Wizards and Commandos
-Fixed Loonie transceiver being uncraftable
-Fixed Fortune not working on almost all ores
-Fixed Colony target selection for mines not working as intended
-Fixed heavy turret deployables not being equipped with a dispenser
-Fixed crash caused by infinite pillars: Mis no longer build pillars if they go on too long
-Fixed Wrench not working on Carrymi and Plane
-Remove command line of terraforming test
-Fixed colony line 808 crash?
-Added a failsafe that should protect against almost all concurrent modification exceptions

