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The Mi Alliance: Invasion!

A hostile, interdimensional army is out to colonize your world!

File Details

mialliance-4.0.0-MC1.19.2

  • R
  • Dec 30, 2023
  • 20.96 MB
  • 374
  • 1.19.2+2
  • Forge

File Name

mialliance-4.0.0.jar

Supported Versions

  • 1.19.2
  • 1.19.1
  • 1.19

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-mi-alliance-invasion-636607:4994996")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

**VERSION 4.0.0 The Environment Patch(MC 1.19.2) - [30/12/23]**

-Porting Patch: 1.19.2! (Community!)

Credits to:

**min01** for port wizardry!

[Anonymous] for updated Mistrum textures!

**Mikeatron** for added expertise, advice, and coding!

**Citizern** for code experimentation!

 

-Adding new regional Mis to support the Alliance! Players cannot gain these by crafting Recruits, but they can gain them by taking over Colonies in these specified biomes!

>Forest Mi…

>Desert Mi…

>Mountain Mi…

>End Mi…

-Added Advance Order, which allows you to move Mis in an area you are pointing towards

-Added config for specific health stats for many Mis

-Added toggle for Mi surrendering for map makers

-Added dimension blacklist for Mis

 

-Mis now have new interactions with other mobs:

>”Threats” are players, Mis, and any mob with more than 20 max health. Mis take 50% reduced damage from Threats, including most default Night mobs. This simulates the Mis’ effective combat strategy against many enemies that lack tactics and unity.

>”Foreign” targets are non-player, non-Mi, non-Tubian targets. Mis take up to 1 heart reduced damage from Foreign targets. Can be disabled in config. This is to make them more viable in many modded scenarios:

-Helping players fight very powerful bosses that usually deal great splash damage

-Helping Mis combat other mob-focused mods, in which Mis are often at a disadvantage due to the lesser individual strength per Mi

-Improved Endmi behavior.

>Colony Mis will now convert Endstone and Netherrack

>Mis will no longer build bridges downward towards the void

-Mis are now less aggressive against various targets in other dimensions.

>Mis in dangerous dimensions will

-Alliance Colonies can now train Officers

-Changed Retreat Order, now orders friendly Officers to Guard if they were Following you, allowing them to truly retreat and stay back until given further orders.

-Colony defense block maximum factor increased from 35 to 45. More mines and barbed wire, and they are placed more properly.

-Changed the textures of many Mistrum and Mitrean-related materials to have a more polished look! (Community!)

-Billoo speed buffed and combat engagement speed, which was proportionally too low, was fixed

-Mobs can now longer spawn on many Mi-related blocks, making Colony terraforming repel mob spawning

-Changed sound of Order: Bridge to be more clear: “Off” now means “No mi auto-building”

-Changed world generation to accommodate for new version

>Tubian-related items spawn in Mountains, Hills, and Snowy biomes.

>Mi-related items spawn in Plains and in Savanna biomes.

>Developer note: The new biome tag system is horrendous for Mi Alliance. I am no longer able to manually filter the spawns of certain items, and many biomes will cause overlap between Mi and Tubian related items (Meadow, Savanna hills). I’ll find a solution as soon as possible.

-Friendly machines can now be Chosen. Picking up a Chosen machine stores this fact in NBT data! Leaders and armored machines can now also be picked up, saving NBT status!

-Cleaned up some code

 

-Thanks to community efforts! (Current credits: Anonymous) (If you contributed and wish to have your credits be publicly displayed, please inform me, you deserve it for your hard work!)

>Porting!

>New Mistrum textures!

 

-Fixed Mi infinite bridges

-Fixed Colors not being applicable to Wizards and Commandos

-Fixed Loonie transceiver being uncraftable

-Fixed Fortune not working on almost all ores

-Fixed Colony target selection for mines not working as intended

-Fixed heavy turret deployables not being equipped with a dispenser

-Fixed crash caused by infinite pillars: Mis no longer build pillars if they go on too long

-Fixed Wrench not working on Carrymi and Plane

-Remove command line of terraforming test

-Fixed colony line 808 crash?

-Added a failsafe that should protect against almost all concurrent modification exceptions