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The Hordes

Horde Invasions and Zombie Infection

File Details

The-Hordes-1.20.1-1.6.3.jar

  • R
  • Apr 24, 2026
  • 603.08 KB
  • 2.7K
  • 1.20.1
  • Forge + 1

File Name

The-Hordes-1.20.1-1.6.3-all.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-hordes-485779:7977557")

NeoForge

implementation fg.deobf("curse.maven:the-hordes-485779:7977557")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Additions

+ Added the following universal functions:

 hordes:random

 hordes:weighted_random

 hordes:set_player_nbt

 hordes:set_variable

 hordes:call_script

 hordes:break

 hordes:return

 hordes:cancel

+ added hordes:is_called condition

+ added hordes:get_variable value

+ added an operation value to the wearables protection config, to specify the mode protection attributes are added

Changes

~ improved script error logging in the hordes.log file

~ improved error message sent to players on log in

~ changed hordes:set_entity_nbt to a universal function

~ changed default husk player colour

~ updated to hordes data version 10, your configs and datapacks may not be compatible

Version Parity Changes from 1.21


+ rework of infection system - entity infectivity and infection resistance are now attributes

+ complete rework of config and datapack structure

+ added values

   hordes:day

 hordes:spawn_table

+ added spawndata function:

 hordes:add_reward_command

+ made entity chance to cause infection an attribute

+ added forge event HordeFindSpawnPosEvent for other mods to hook into to change horde spawn positions

+ changed the hordes spawn distance to be configurable

+ added config option to disable zombie player cape rendering (in case other mods cause issues) 

+ added mod reference to mixin method names to make determining if this mod is the cause of issues more easily

+ added visual effect to make infected entities slightly yellow

+ added reward commands function for horde events

~ tweaked infection visual effects slightly

~ fixed issues with infection resistance attribute tooltips 

~ fixed lag on some clients with the infection overlay rendering

~ made hordes random more determanistic

~ fixed issues with spawnFirstDay in the config not working correctly

~ fixed zombie piglins not respecting the aggressiveZombiePiglins option when they are able to cause infection

~ fixed issue that made clean horde and stop horde commands only work on the first player with multi player arguments

~ made horde mob passengers no longer add to mob cap

~ made scheduled hordes for online players prevent other players sleeping

~ fixed potential null pointer on entity update event

~ fixed player zombes dropping items on conversion

~ rework hordes:day condition to read from event day not player day

- remove hordes:player_day, and redirect any calls to hordes:day