The Graveyard 4.0.1 (Forge) 1.20.1
Curse Maven Snippet
What's new
Minecraft 1.20.1 (Fabric, Forge), 1.21.1 and 1.21.8 (Fabric, NeoForge).
Added
- Option
general.soundVolume(0 to 1): scales all sounds of the mod, boss music included. Set it on the client. - Option
behaviour.darkIronOpensByHand: dark iron doors and trapdoors open by hand. Set the same value on the server and the clients. - 1.21.8: Pale Oak coffin. Ruins, small graves, medium graveyards, dead trees and haunted houses also generate in the pale garden.
- 1.21.8: the Nameless Hanged spawn egg has the blindfold.
Changed
- Ghouls spawn like Endermen: weight 10, groups of 1 to 4, in all forest, taiga and swamp biomes. Existing config files keep their values.
- Gravestones, the Sarcophagus and coffins are mined faster with a pickaxe or an axe.
- The ground blocks of the mod carry the vanilla tags of their model block.
- The Bone Dagger works on tinted glass.
- The Magpie finds resin on 1.21.8. Chest flower loot has torchflowers, and eyeblossoms on 1.21.8.
Fixed
- The Nameless Hanged rolled new trades on every save and could stall the server.
- Surface structures check the biome before the terrain, so the search is cheaper.
- The Lich phase one swing did no damage when the player ran around it.
- The Ghoul damage tick matches the claw swing. The Corrupted Illagers no longer drop their attack in range.
- A Ghouling no longer runs in water. Recalling a Ghouling in the middle of an attack gives a message.
- The Tormented Villager walk animation no longer jerks.
- Break cracks show on gravestones and on both halves of the Sarcophagus and the coffins.
- 1.21.1 and 1.21.8: no Moonrise warning in the log when Moonrise is not installed.
- 1.21.8: the Revenant, Nightmare and Ossuary death and open animations no longer start from a wrong pose.
- Some translations are corrected.
This mod has no additional files

