TheForgottenGates-2.0.0.jar
Curse Maven Snippet
What's new
The Forgotten Gates 2.2.0
NEW — Unlock by advancement
- Each mod now has a ☀ / ★ button in the /gates screen: ☀ = unlocks after a number of in-game days (for everyone) ★ = unlocks when the player earns a specific advancement (each player on their own)
- Advancement picker with search: every visible advancement from Minecraft and all your mods
- Chat announcement when a player breaks a seal: "✦ Player broke the seal of Create!"
NEW — Randomizer (operators)
- Days: every mod gets a random number of days (1 to 100 by default)
- Advancements: every mod gets a random advancement, with a full dependency check — a mod is never locked behind an advancement that requires itself or another mod that depends on it, so there is never a loop
- Chaos: each mod randomly gets either days or an advancement
- The result is shown as a proposal: tweak it if you want, then click Save
- Challenge advancements are excluded by default (can be enabled in the config)
NEW — New world setup screen
- On first join of a new world, operators (or the player in single player) choose how mods unlock: same days for all, random days, random advancements, chaos, all free, or manual setup
- "Later" closes the screen; it comes back on next login until a choice is made
OTHER
- Warning when manual settings create an impossible advancement loop
- New config options: random_min_days, random_max_days (100), random_include_challenges, chaos_advancement_chance
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