The Forgotten Gates

Seal any mod for a number of in-game days. Until then, it vanishes from JEI, recipes, loot, structures and dimensions. Set everything in game with /gates.

The Forgotten Gates

Turn your game into a journey. The Forgotten Gates "seals" the mods you choose: until its seal breaks, a mod simply doesn't exist for the players.

Each seal breaks after a number of in-game days — 10 days by default, fully adjustable in game.

🔒 While a mod is sealed

  • JEI: its items and recipes are hidden
  • Crafting: its recipes can't be crafted, and no machine or furnace lets you take its items
  • Items: its items vanish from the inventory and can't be used or placed
  • Blocks: its blocks drop nothing and can't be interacted with
  • Loot: none of its items appear in chests, mob drops or fishing
  • Mobs: its creatures don't spawn
  • Structures: entering one of its structures sends you back outside
  • Dimensions: travel to its dimensions is blocked
  • Extra data: data a sealed mod adds to normal items (like Apotheosis affixes) is removed

Creative and spectator players are never blocked.

⏳ How it works

  • Every installed mod that adds content is detected automatically — libraries without content are ignored, and mods added later show up on their own
  • By default, every mod is sealed for 10 Minecraft days (1 day = 20 minutes, sleeping skips the night)
  • The same schedule applies to every player in the world
  • A chat message announces each seal that breaks

🖥️ In-game screen

Type /gates (or set a key in Options → Controls) to open the seals screen:

  • See every mod, whether it's free or sealed, and how many days are left
  • Operators (or the player in single player) set the number of days for each mod — 0 = free from the start
  • Search bar, + / − buttons and an "Apply to all" button for the mods shown
  • Settings are saved per world

On a new world, operators get a clickable reminder until the seals have been set.

⚙️ Configuration

config/forgotten_gates_days.json sets the defaults for new worlds:

  • default_days — days before a mod unlocks (10)
  • mods — per-mod values, e.g. { "create": 3, "cobblemon": 5 }
  • ignored_mods — mods that are never sealed
  • always_unlocked — items that always stay free
  • lock_dimensions / lock_structures — also lock dimensions and structures

Use /gates reload to apply config changes without restarting.

📜 Skraumium edition

In my modpack Skraumium, The Forgotten Gates runs a special version: each seal is linked to a story quest instead of a number of days. Players break the seals by progressing through the questline, and they can choose to skip a mod entirely by never completing its quest.

This quest-based version is exclusive to the Skraumium modpack — the public version of the mod on this page uses days only.

📦 Requirements

  • Minecraft 1.21.1 — NeoForge
  • JEI (optional — for hiding sealed items)
  • Install on both client and server

🇫🇷 En français

The Forgotten Gates « scelle » les mods de ton choix : tant que son sceau n'est pas brisé, un mod n'existe pas pour les joueurs (objets, recettes, butin, créatures, structures, dimensions). Chaque mod se débloque au bout d'un nombre de jours Minecraft (10 par défaut), réglable en jeu avec /gates.

Dans mon modpack Skraumium, une version spéciale lie chaque sceau à une quête de l'histoire au lieu d'un nombre de jours. Cette version par quêtes est exclusive au modpack.


Made for my modpack Skraumium, but works in any game or modpack.

The Forgotten Gates Team

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