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The Forgotten Dimensions

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TFD V1.5 Alpha2 MC1.20.1 Forge.jar

File nameTFD-V1.5-Alpha2-MC1.20.1-Forge.jar
Uploader
KyouksterKyoukster
Uploaded
Nov 6, 2026
Downloads
46
Size
18.0 MB
Mod Loaders
Forge
File ID
9478539
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-forgotten-dimensions-461140:9478539")

Learn more about Curse Maven

What's new

Main Focus


This Alpha 2 is to fix and add some other stuff to what is already in the previous alpha,,, ofc ofc that is obvious idk why i am typing this.

I plan to post 3 alpha versions, this being the 2nd rather quickly

(i wrote this on the 1st week and took 2 months roflmao).

Upon then i will take a bit more time to post the Beta 1 that will have the main boss and other main content.

Ahem


Added

  • Plasmathrower Weapon

  • Ryumsky crystal cluster Javelin Weapon

  • Spark Fang Bolts Item

  • Ichor flask Item (unobtainable for now, will be drop for angels when it gets an use.)

  • Angel Entity line, included: Zombie and Fallen

  • Skylite Gemstone Ore to upper and lower layers of Ryumsky

Minor Changes:

  • Increased drop rate of: rubber and stormud saplings; Ambrosia

  • Increased Ryumsky armor durability

  • Now all gemstone ores drop exp as should

  • Adjusted cooking recipes xp yield

  • Ryumsky metals now have blast furnace recipe

  • Increased Skylite spawnrate

  • Decreased drop chance of unused or low use items.

  • Broken defence debuffs now take more ticks to gain a level

  • Pix knights will now do their dash without needing the target to wet (yes, the knights were supposed to do that in the first place)

  • Updated firespark particle (calcination effect particle)

  • Corrupted lands & forest, change sky and foliage colours; added coarse dirt to generation (im attempting to make it feel more barren lol)

  • Zappers increased chance to drop their meat drop

  • Increased drop amount for skylite gems.

  • Increased thunderite ore spawn rate

  • Massively decreased potential damage (not base damage) of the scythes.

  • Changed hitbox of the ryumsky vines, so you can actually place blocks on them while also grabbing them

  • Changed a bit the biome placement in the middle layer of Ryumsky, i am attempting to make the cold biomes (neutrum) way smaller than they we’re on previous version, still may continue to change them every often

  • Skylite nucleus now actually uses skylite
    (skylite block replaced an electrical core)

  • Resprited Electrical spirit

  • Increased movement speed of storm wolf

  • Decreased Scorite generation by a lot

Fixes:

  • Blue berries were not generating in Ryumsky

  • Harpies do not longer turn brain dead.

  • Skym trees had persistent: true

  • Harpy & celestial caprine zombies do not longer attempt to burn while raining

  • Ryumsky waraxes didn’t inflict the listed duration for their debuff

  • Fire & Electrical broken defence didn’t stack properly

  • Pix mages were not dealing water damage

  • Blaze rod bolts were not adding fire damage at all

  • Cacti bolts were not adding earth damage at all

  • Crossbows could not properly be used on survival

  • Thunderite golems, Tempest wolves and Electrical spirits didnt properly dealt their intended electrical damage on projectiles

  • The next mobs could attack on its dying animation:
    Harpy, Electric spirit, Black mushriam, Bird of paradise, Tempest Wolf, Pix mage & Knight, Manta ray, Cacti.

  • I keep attempting to fix this BUT IT KEEPS COMING BACK
    ahem, fixed food not giving its effects at all.

  • Ryumsky cobblestone slabs & walls were not craftable

  • Harpy feathers do not linger infinitely anymore

  • Electrical spirit didn’t spawned with set defences.

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