TFD V1.5 Alpha2 MC1.20.1 Forge.jar
Curse Maven Snippet
What's new
Main Focus
This Alpha 2 is to fix and add some other stuff to what is already in the previous alpha,,, ofc ofc that is obvious idk why i am typing this.
I plan to post 3 alpha versions, this being the 2nd rather quickly
(i wrote this on the 1st week and took 2 months roflmao).
Upon then i will take a bit more time to post the Beta 1 that will have the main boss and other main content.
Ahem
Added
Plasmathrower Weapon
Ryumsky crystal cluster Javelin Weapon
Spark Fang Bolts Item
Ichor flask Item (unobtainable for now, will be drop for angels when it gets an use.)
Angel Entity line, included: Zombie and Fallen
Skylite Gemstone Ore to upper and lower layers of Ryumsky
Minor Changes:
Increased drop rate of: rubber and stormud saplings; Ambrosia
Increased Ryumsky armor durability
Now all gemstone ores drop exp as should
Adjusted cooking recipes xp yield
Ryumsky metals now have blast furnace recipe
Increased Skylite spawnrate
Decreased drop chance of unused or low use items.
Broken defence debuffs now take more ticks to gain a level
Pix knights will now do their dash without needing the target to wet (yes, the knights were supposed to do that in the first place)
Updated firespark particle (calcination effect particle)
Corrupted lands & forest, change sky and foliage colours; added coarse dirt to generation (im attempting to make it feel more barren lol)
Zappers increased chance to drop their meat drop
Increased drop amount for skylite gems.
Increased thunderite ore spawn rate
Massively decreased potential damage (not base damage) of the scythes.
Changed hitbox of the ryumsky vines, so you can actually place blocks on them while also grabbing them
Changed a bit the biome placement in the middle layer of Ryumsky, i am attempting to make the cold biomes (neutrum) way smaller than they we’re on previous version, still may continue to change them every often
Skylite nucleus now actually uses skylite
(skylite block replaced an electrical core)Resprited Electrical spirit
Increased movement speed of storm wolf
Decreased Scorite generation by a lot
Fixes:
Blue berries were not generating in Ryumsky
Harpies do not longer turn brain dead.
Skym trees had persistent: true
Harpy & celestial caprine zombies do not longer attempt to burn while raining
Ryumsky waraxes didn’t inflict the listed duration for their debuff
Fire & Electrical broken defence didn’t stack properly
Pix mages were not dealing water damage
Blaze rod bolts were not adding fire damage at all
Cacti bolts were not adding earth damage at all
Crossbows could not properly be used on survival
Thunderite golems, Tempest wolves and Electrical spirits didnt properly dealt their intended electrical damage on projectiles
The next mobs could attack on its dying animation:
Harpy, Electric spirit, Black mushriam, Bird of paradise, Tempest Wolf, Pix mage & Knight, Manta ray, Cacti.I keep attempting to fix this BUT IT KEEPS COMING BACK
ahem, fixed food not giving its effects at all.Ryumsky cobblestone slabs & walls were not craftable
Harpy feathers do not linger infinitely anymore
Electrical spirit didn’t spawned with set defences.
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