The Forgotten Dimensions

Explore New Dimensions and Challenge their champions

File Details

TFD 1.10.2 MC 1.18.2 - overall balance update

  • R
  • Feb 5, 2023
  • 14.73 MB
  • 21.5K
  • 1.18.2

File Name

TFD 1.10.2 MC1.18.jar

Supported Versions

  • 1.18.2

Warning! the cage used for spawning the ice champion was recoded. But not fully removed yet.
it is going to be fully eliminated in later versions
update to this so it can be transformed into the new version before i fully delete it

I will release small 1.1.x versions in these days adding small stuff
(and making the mod reappear in updated mods of course jejejej)
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Buffs
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+ Snowy Sword Physical damage increased from 3.5 to 4
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Nerfs
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- Froslog Lance : Damage reduced from 5.2 to 4.75
- Pigmy Short Sword : Physical damage reduced from 3 to 2
- Skylite Sword : reduced Physical damage from 5.5 to 4
- Forgotten Blade : reduced Physical damage from 4.5 to 3.5
- True Ice Sword : reduced Physical damage from 5.5 to 4.5
- Serrated Metallic Snow Sword : Physical damage from 7 to 6
- Icyllium Blowsgun : reduced base physical damage from 1.25 to 0.5
- Forgotten Waraxe : reduced Strong Fire Damage from 6.5 to 5.5 and Physical damage from 9.5 to 8.5
- Skylite Waraxe : reduced Physical Damage from 11.5 to 10
- Redstone Powered Gold Sword : Reduced Electrical damage from 3.5 to 2.5
- Core Staff : Doubled Charge time from 10 seconds to 20 seconds
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Balanced
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- Ice Ray Cast : Reduced durability from 1450 to 1250
+ Ice Ray Cast : Range increased from 15 to 17.5
- Icicle Staff : reduced base physical damage from 4 to 2.5
+ Icicle Staff : Increased Power from 1.25 to 1.75
- Blaze Staff : reduced base physical damage from 0.75 to 0.55
+ Blaze Staff changed cooldown from 2.75 seconds to 2
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Others
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+ Updated models of:
Ice Ray Cast
Icicle Staff
* Fixed range in the lore of Ice Ray Cast
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Unimportant
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Changed Inventory Organization
from DPS to DPH
(damage per second.damage per hit)
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Fixes
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* Electrical damage only applied 75%
* Core Staff dealed 25 ice damage instead of 45
This is also the reason why i practically doubled the cooldown