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The Fog Incident

A mod based on the meme/creepypasta "the fog is coming".
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thefogiscoming-2.9.jar

File namethefogiscoming-2.9.jar
Uploaded
Oct 8, 2026
Downloads
10
Size
49.9 MB
Mod Loaders
Forge
File ID
9101735
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-fog-incident-1733154:9101735")

Learn more about Curse Maven

What's new

The Fog Is Coming v2.9 — "The Builder's Heaven Update"

Forge 1.20.1 (47.x), Java 17. Built from the stable v2.7 source. Existing v2.7 worlds load unchanged
(no block/item IDs removed or renamed). Multiplayer: client and server must both run 2.9.

New

  • Main-menu theme music: "Libet's delay" (The Caretaker) now plays on the title screen and other
    menu screens. It loops, fades out when a world loads, and starts again when you return to the menu.
    It uses the vanilla Music slider and replaces vanilla menu music only while it is on. You can turn it
    off with Mods → The Fog Is Coming → Config → "Main menu music".
  • Hushed Path: a trodden path block for the Hushed Grove. Use a shovel on Hushed Grass (or Hushed
    Soil) to make it. It reverts to Hushed Soil when covered, like a vanilla dirt path. Panorama Clearing
    paths now use it.

Fixed / changed

  • Essential and other menu mods: the main menu is the real vanilla/Forge title screen again, so
    Essential's buttons, player preview and overlays show up and work. The custom panorama, title art and
    splashes stay. Splashes are drawn flat and centred, in the same position, font and colour as before.
  • Panorama Clearing: generates only in Hushed Grove. It checks the whole 49×49×16 footprint and
    skips sites that are sloped, wet, buried, floating, blocked or overlapping other structures. It never
    deletes trees, terrain or structures (small plants are fine). Biome trees no longer grow into it.
    Being fog-free does not make you immune to combat.
  • Door icons: the Fogged/Rift and Lattice door items now match vanilla door icon height and
    proportions. Placed door textures are unchanged.
  • Breaking: the Fog takes exactly 26 server ticks on any wooden block. This covers every vanilla
    wood family, Fogged, Lattice and correctly tagged modded wood. Fragile blocks break instantly and
    carpets are ignored. mobGriefing, Forge hooks, block-entity protection, unbreakable blocks, fluids and
    unloaded chunks are all still respected.
  • Hunters walk around first: before breaching, a hunter checks for a real route and follows it. It
    replans when the terrain or target changes and only breaches when no route exists or it is stuck.
    Stalker behaviour, shelter logic and water walking are unchanged.
    finding a clearing with /locate took about
    450 s and lagged the server by about 9,000 ticks. The site search now does a cheap biome lookup before
    it samples terrain noise, and caches columns per search. Also fixed a test fixture that looked for the
    clearing's pieces at the start-chunk position: pieces can sit up to 5 chunks from the reported locate
    position.

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