thefogiscoming-2.9.jar
Curse Maven Snippet
What's new
The Fog Is Coming v2.9 — "The Builder's Heaven Update"
Forge 1.20.1 (47.x), Java 17. Built from the stable v2.7 source. Existing v2.7 worlds load unchanged
(no block/item IDs removed or renamed). Multiplayer: client and server must both run 2.9.
New
- Main-menu theme music: "Libet's delay" (The Caretaker) now plays on the title screen and other
menu screens. It loops, fades out when a world loads, and starts again when you return to the menu.
It uses the vanilla Music slider and replaces vanilla menu music only while it is on. You can turn it
off with Mods → The Fog Is Coming → Config → "Main menu music". - Hushed Path: a trodden path block for the Hushed Grove. Use a shovel on Hushed Grass (or Hushed
Soil) to make it. It reverts to Hushed Soil when covered, like a vanilla dirt path. Panorama Clearing
paths now use it.
Fixed / changed
- Essential and other menu mods: the main menu is the real vanilla/Forge title screen again, so
Essential's buttons, player preview and overlays show up and work. The custom panorama, title art and
splashes stay. Splashes are drawn flat and centred, in the same position, font and colour as before. - Panorama Clearing: generates only in Hushed Grove. It checks the whole 49×49×16 footprint and
skips sites that are sloped, wet, buried, floating, blocked or overlapping other structures. It never
deletes trees, terrain or structures (small plants are fine). Biome trees no longer grow into it.
Being fog-free does not make you immune to combat. - Door icons: the Fogged/Rift and Lattice door items now match vanilla door icon height and
proportions. Placed door textures are unchanged. - Breaking: the Fog takes exactly 26 server ticks on any wooden block. This covers every vanilla
wood family, Fogged, Lattice and correctly tagged modded wood. Fragile blocks break instantly and
carpets are ignored. mobGriefing, Forge hooks, block-entity protection, unbreakable blocks, fluids and
unloaded chunks are all still respected. - Hunters walk around first: before breaching, a hunter checks for a real route and follows it. It
replans when the terrain or target changes and only breaches when no route exists or it is stuck.
Stalker behaviour, shelter logic and water walking are unchanged.
finding a clearing with/locatetook about
450 s and lagged the server by about 9,000 ticks. The site search now does a cheap biome lookup before
it samples terrain noise, and caches columns per search. Also fixed a test fixture that looked for the
clearing's pieces at the start-chunk position: pieces can sit up to 5 chunks from the reported locate
position.
This mod has no additional files

