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The Dream Table

The Dream Table projects a classic redstone farm as a hologram, then builds it one block per second after you deliver the materials.
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the_dream_table-1.1.3-beta.jar

File namethe_dream_table-1.1.3-beta.jar
Uploader
davisrdavisr
Uploaded
Oct 23, 2026
Downloads
8
Size
227.1 KB
Mod Loaders
Fabric
File ID
9293880
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-dream-table-1759212:9293880"

Learn more about Curse Maven

What's new

# The Dream Table 1.1.3-beta

This update makes discarding smooth on big farms, keeps farms from different tables out of each other's way, and warns you about a bad spot before you press Build.

## Smoother Discard
- Discarding an unfinished build no longer takes it apart all at once. The table now removes a few dozen blocks per tick, so even large farms come apart without a lag spike. A 2,500-block farm takes about 4 seconds.
- Your delivered materials come back immediately, and the menu returns to the farm list right away, so you can pick a new farm while the old one is still coming apart.
- The blocks and the contents of chests and hoppers come back to you as they are removed.
- A take-apart in progress continues where it stopped after the world is saved and reloaded.
- The area still being taken apart is kept clear: your next farm can't be placed on top of it until it's done.

## Farms from different tables no longer collide
- Every started build now reserves its area in the world, across all tables, not just at the same table.
- A new farm can't be placed over another farm's area, whichever table it came from.
- A build never breaks blocks inside another farm's area. It stops there and shows the block in red instead.
- Areas are freed when a farm is discarded, when you choose another farm, when a take-apart finishes, and when the table is broken.

## Warning before you press Build
- When you anchor or rotate the hologram, the table now checks the spot right away, with the same rules Build uses.
- If the farm can't be built there, the whole hologram turns red and the reason shows above your hotbar: it leaves the world, overlaps another farm, or enters protected land (spawn protection or a claim).
- The table screen shows the same reason in place of "Ready".
- Build stays available and checks again when pressed, so if the spot clears up, the build starts normally.

## Builds wait for their owner
- Builds and take-aparts now run only while the player who started them is online, and continue on their own when that player returns.
- This makes sure every block is placed or removed with that player's permissions, so a claim created while they were away is still respected.

## Creative fixes
- Items delivered to the clipboard in Creative never left your inventory, but Discard used to hand them back, creating free items. They are no longer returned.
- Blocks built with those items are not refunded when the farm is taken apart, and a water bucket delivered in Creative no longer gives back an empty bucket.
- Items delivered in Survival are refunded exactly as before.

## Bug fixes
- Schematics in the world's own `schematics` folder are now loaded when the server starts. Before, they only loaded when someone opened a table, so a build from one of those files could be marked as finished by mistake after a restart.
- A build whose farm file can't be found now waits instead of finishing.