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The Bumblezone (NeoForge/Forge)

An unBEElievable dimension full of bees to BEEfriend!
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The Bumblezone v7.19.0 (26.1.2 MC Neoforge)

File namethe_bumblezone-7.19.0-26.1.2-neoforge.jar
Uploaded
Nov 14, 2026
Downloads
24
Size
79.8 MB
Mod Loaders
NeoForge
File ID
9617844
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-bumblezone-forge-362479:9617844"

Learn more about Curse Maven

What's new

(V.7.19.0 Changes) (26.1.2 Minecraft)

Transparency: Since it appears people aren't reporting bugs and issues with this mod and the need to get Bumblezone more stable for servers and players, I had two friends have their AI setups do a one-time scan Bumblezone for bugs and performance issues and give me a report of what it found. I explicitly asked that the report have no solutions and no advice. Only a strict report of problems which then I manually investigated each and every one of them, determined if legit and worth a fix, thought up the fix myself, applied the fix and verified the fix works. Took over 34 hours to fully go through the entire reports and fix/test everything over the course of about 3 days, and I am tired man. Bumblezone still has NO AI generated code and NO AI generated assets because using AI to generate features and content for a hobby takes away the fun from the hobby. Applicable fixes will be backported to 1.21.1 and 1.20.1 when I recover from this marathon of fixing issues.

Teleportation:

Fixed teleporting to and from Bumblezone using the wrong ticket. Causing the destination chunk to remain loaded forever until server restart. Now the right ticket is used so the chunk is only loaded for 300 ticks for teleporting purposes.

Fixed issue where if player enters Bumblezone from non-Overworld dimension, rides a mount that originated in Bumblezone, and try to exit Bumblezone dimension, the bug would've spawned player and mount in Overworld instead of the player's original non-Overworld dimension.

Adjusted teleportation queue logic to run only during server tick instead of all dimension ticks.

Fixed incorrect coordinate scaling that can rarely happen when teleporting to Bumblezone.

(NeoForge): Bumblezone exit coordinates saved on player will now persist through player death and respawn

(NeoForge): Fixed missing Bumblezone teleport screen when entering its dimension

Fluids:

Fixed crash when a block is changed next to Sugar Water Bubble Column

Entities:

Fixed Bee Queen crash if queen picks up a trade item that was not dropped by an entity.

Fixed super edge case crash if Bee Queen holiday trade timeframe ends and player looks at queen before hourly trade refresh happens.

Bee Queen now gives rewards for entire stack of dropped items for holiday trades instead of a bugged single reward.

Fixed Bee Queen giving double rewards for certain items when right-click trading

Bee Queen is now optimized to not try and sync ints every tick when in trade cooldown or bee spawn cooldown

Fixed Bee Queen unable to summon bees below Y = 0 or above Y = 256

Fixed Beehemoth walking far too slow on the ground when riding one

Removed logging I had forgotten about from when I was debugging Beehemoth riding controls

Fixed possible issue where in presence of multiple players, Cosmic Crystal Entity could track wrong player on client compared to server

Fixed visual issue where Cosmic Crystal Entity spazzes out when tracking spinning attack ends

Fixed Rootmins not attacking the_bumblezone:rootmin/targets tagged entities on their own

Made Rootmins stop panic running from entities not in the_bumblezone:rootmin/panic_avoid entity tag

Fixed Rootmins not getting curious about players wearing Bumblezone armor

Rootmins set to different scale attribute sizes now will have proper hitboxes

Fixed Honey Slime jump speed. (Note: Honey Slimes already spawned before this update might now jump farther than intended due to previously saved MOVEMENT_SPEED attribute value)

Honey Slime with their honey taken is now optimized to not try and sync an int every tick

Baby Honey Slimes spawned during worldgen now get the proper baby health and other attributes instead of adult values

Fixed Honey Slime shadow size getting messed up if there are adult and baby forms present in world at same time

Honey Slime now is affected by Thorns properly

Reduced amount of particles that Sentry Watcher generates on client when it is charging at speed

Sentry Watcher fully respects the 80 block distance it can charge through instead of going excessively further due to bad coordinate calculation

Fixed incorrect Sentry Watcher health and armor damaging when it attacks a player or mob

Have Bumblezone chunk generation respect SPAWN_MOBS gamerule for mobs spawned on chunk creation

Adjusted mob spawning on chunk creation for Bumblezone dimension. Beehemoths now spawn more often as a result

Beehemoths no longer get full health healing when they are unloaded and then loaded back in

(Fabric): Fixed possible crash when registering keybinds for Beehemoth if certain other mods are on

Fixed useBackupModelForVariantBee config for Variant Bees to make baby form have correct model shape

Items:

Fixed crash when having two of the same endgame essence items in inventory and one goes into cooldown.

Adjusted packet logic for syncing horse owner to clients from server so that it no longer broadcasts to all players. Reduces server load every time a horse is spawned into client's loaded chunks.

Optimized Buzzing Briefcase menu clicks to not deserialize all bees in briefcase before validating if the button's action can proceed.

Optimized Buzzing Briefcase menu clicks to not send button click to server if player clicks an action button without the required inventory item it needs.

Fixed crash if player tries to release a bee from Briefcase while it is in offhand slot

Fixed Buzzing Briefcase able to release bees through walls when attacking an enemy

Fixed Buzzing Briefcase showing incorrect icon for stored vanilla bees without stingers or with pollen

Fixed Bee Cannon and Crystal Cannon not working in offhand slot

Fixed issue where if you were bound to a now-depleted Respawn Anchor in another dimension and your death is prevented by Essence of Continuity, now you will spawn at the correct respawn-safe dimension and location instead of way off coordinates that could've result in death.

Fixed Essence of Calming can mess with pre-existing player-mob alliances in a negative way

Fixed crash when two of the same essence is on and one gets depleted

Fixed Carpenter Bee Boots not properly handling mined block entities. (Beehives's bees were previously deleted when mined with these boots. Not anymore)

Pollen Puff hitting tall flowers will now not have the top half of the newly duplicated tall flower replace existing block

Fixed drinking Bee Soup giving Bee Bread's effects instead of the intended effects for Bee Soup

Fixed Honey Crystal Shield max durability not increasing correctly when repaired

Fixed Floral Headwear on Armor Stands were not attracting 50% of bees. Now all 100% of bees will swoon over this item.

Stinger Spear enchanted with Potent Poison level 3 and above now inflicts higher poison levels as intended

Fixed thrown Stinger Spears with Neurotoxin not breaking when they run out of durability on hit

Bee Stinger does not get consumed now if used on a bee that has a stinger already

Shot Bee Stingers and Crystal Shards now doesn't fire unused broadcastEntityEvent. Reduces server packet load.

(NeoForge): Fixed Bee Stingers being consumed when fired from Infinity enchanted Bow

Trying to consume Essence of the Bees item while already essenced won't consume the item now

Made Knowing Essence not render loot block outlines twice

Blocks:

Ensured that crystallineFlowerConsumeExperienceUI and crystallineFlowerConsumeItemUI config options are respected on serverside for Crystalline Flower.

Fixed crash if Crystalline Flower has 2 or more books in it, and you enchant a book while scrolled down in list of enchantments and resultant list of enchantments is between 1 and 3.

Fixed Crystalline Flower not marking itself as changed for chunk data saving when adding/removing items from flower's GUI.

Fixed Crystalline Flower crash if one sets up bz_crystalline_flower_data in a way to have consumed items give 0 xp to flower.

Made it so Experience Orbs looking for Crystalline Flower will not load nearby chunks that are ungenerated/unloaded for better performance.

Experience Orbs will stop tracking a Crystalline Flower that reached max tier or was removed

Crystalline Flower now absorbs the true full Experience Orb amount by factoring in the orb's size (count)

Crystalline Flower fixed to not consume more items from an itemstack than needed to max out flower tier

Fixed tier 1 Crystalline Flower showing level 1 enchantments already on input enchanted book

Fixed crash when hovering over Potion Candle with effects in a GUI

Fixed Potion Candle block losing its data when broken into item form

Fixed Honeycomb Brood Blocks not actually growing/spawning bees by random ticks

Silk Touch now prevents max stage Honeycomb Brood Blocks from spawning a bee when broken. Inversely, non-Silk touch mining will make max stage Honeycomb Brood Blocks spawn a bee.

Fixed weird bug where placing a Super Candle/Potion Candle with wick waterlogged will replace that top candle with below Super Candle/Potion Candle block instead.

Super Candle/Potion Candle wicks now can be replaced by flowing fluids and pistons

Replacing the lit wicks of Super Candle/Potion Candle will not leave the base block still lit.

Lighting Super Candle/Potion Candle by Dispenser with Flint and Steel will now decrease Flint and Steel durability

Optimized Sticky Honey Redstone to not keep calculating redstone signal every tick an entity is touching it if there was no change in redstone power since last tick.

Fixed weird speed boost that happens when going through different sized Pile of Pollen blocks

Fixed String Curtain on change, sending a block update to entire vertical column to world top

Fixed edge case where Royal Jelly Block couldn't be pulled by piston when it should or able to delete blocks. Now it should properly behave as a pull-only block

Carving Carvable Wax block now preserves its facing property

Fixed Honey Cocoon not respecting Silk Touch when mined

Windy Air now plays its ambient sound properly

Explosions now removes Heavy Air and Windy Air again

Crystalline Flower and Honey Cocoon inventory drops now respects BLOCK_DROPS gamerule instead of SPAWN_MOBS gamerule

Fluids:

Fixed it so Royal Jelly Fluid and Honey Fluid flowing downward does not turn source fluid blocks of these fluids into non-source fluid blocks

Fixed Royal Jelly Fluid and Honey Fluid flowing downward to not duplicate block drops like torches

Fixed Royal Jelly Fluid and Honey Fluid overlay when in fluid from being messed up when player is below Y = 0; and made the fluid fog work again

Source Honey Fluid healing hurt bees will change to level 7 Honey Fluid instead of level 1.

Fixed case where vanilla Bubble Column won't be supported on Sugar Water Bubble Column

Structures:

Fixed issue where Purple Sempiternal Sanctum arena event could remove climbable and fluid blocks outside the arena bounds

Added safety net so that if Sempiternal Sanctum arena fails to save the pre-arena area, the arena event will not start.

Fixed arena entity saving so that Purple Sempiternal Sanctum arena event will place Purple Spike Entities in correct locations after closing world and re-entering during the arena event.

Made it so if repeatableEssenceEvents is true, beating the Sempiternal Sanctum arena event again grants 1/4th xp of the first time completion amount

Fixed bug where teleporting out of a Sempiternal Sanctum arena event into another dimension could retain the arena boss bar and music.

Fixed bug where players who had not consumed Essence of the Bees would have Sempiternal Sanctum music playing forever after leaving structure

Fixed Cell Maze having a room completely flooded with Sugar Water

Tweaked what modded blocks shows in Hanging Gardens

Music:

(Fabric): Fix Bumblezone music fading being sped up when there's multiple players together

Loot:

Fixed the_bumblezone:honey_compass_locate_structure loot function's search_radius and skip_existing_chunks fields not being respected

Fixed Trim Templates not spawning in various Bumblezone loot tables

Recipes:

Fixed possible crash if the_bumblezone:container_shapeless_recipe_bz gets an item with null crafting remainder

Fixed crafting the_bumblezone:flower_headwear_dyed recipe does not grant the_bumblezone:armor/dye_flower_headwear advancement

Features:

Fixed infinite loop if one sets the size field to 1 or 0 for the_bumblezone:blockentity_combs feature

Fixed crash with the_bumblezone:floral_fill_with_rootmin feature if rootminFlowerTag is empty or if disallowedRootminFlowerTag causes the final list of blocks to be empty

Improved the_bumblezone:remove_floating_blocks_processor processor for features so that it will better target floating plants, Pile of Pollen, and Honey Cocoons better.

Enchantments:

Made Potent Poison's the_bumblezone:poison data component not accept 0 for enchant intervals fields

Neurotoxin enchant now properly checks the right item when an item with it attacks a mob

Effects:

Fixed case where Wrath of the Hive effect at level 3 or higher would remove itself if it fails to spawn a bee during 1 attempt

Made the_bumblezone:bee_aggression_in_dimension/wrath_activating_items_when_picked_up item tag functional again for Wrath of the Hive

Fixed it where multiple players together could cause one player's Wrath of the Hive client effects to be applied or not applied correctly

(NeoForge): neurotoxinMaxLevel and paralyzedMaxTickDuration should take effect right away after editing config file withouy needing to restart game

Sounds:

Fixed memory leak with buzzing sound instance for Bumble Bee Chestplate and Beehemoth still retaining client worlds after exiting a world

Commands:

Fix command suggestions getting messed up when switching between bumblezone_modify_data and bumblezone_read_data

Fixed bumblezone_modify_data and bumblezone_read_data so that they now report dirt_pellet_flying_mob_kills properly for a given player

Configs:

Fixed infinite loop if one sets alternativeFluidToReplaceHoneyFluid to Bumblezone's own Honey Fluid. Why would you do that? No idea. Don't do that.

Fixed it so ragingEssenceStrengthLevels config is actually read now

Made dispensersDropGlassBottles config option work for Honey Bottles filling Porous Honeycomb Block from Dispensers

(NeoForge): Fixed beeSoupBrewingRecipe config not applying

Mod Compat:

Fixed empty Productive Bees's Bee Cages being able to revive Honeycomb Brood Blocks from Dispensers

Updated fluid tag compat for Create for when it updates

Fixed broken Reliable Recipe Viewer mod compat

Fixed JEI mod compat

Fixed REI mod compat

NOTE: Potion Candle recipes in recipe viewer mods are not quite correct for the potion input at the moment. This will be looked at and corrected if possible in future.

(NeoForge): Fixed it so if non-Bumblezone modded bee spawns in Bumblezone dimension, the original bee is canceled so that only the non-Bumblezone modded bee spawns in its place

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