the-ancient-towns-1.2.jar
Curse Maven Snippet
What's new
## Ancient Towns Update - Changelog ### Features & Content * **Dripstone Town Overhaul:** * Significantly improved overall structure generation. * Added around 20 new individual pieces to increase layout variety. * Integrated loot tables into chests and barrels, providing worthwhile rewards for survival exploration. * **New Structure — Lush Town:** * Implemented the first iteration of `lush_town`. * *Note:* This structure is in a very early development stage. It is currently intended strictly for aesthetic and exploration purposes and does not yet contain survival gameplay rewards. ### Bug Fixes * Fixed an issue where specific structures within `deepslate_town` attempted to reference non-existent template pools. --- ### Development Progress & Future Roadmap Current completion status of the Ancient Towns project: * **Deepslate Town:** 90% * **Dripstone Town:** 70% * **Lush Town:** 10% Once `lush_town` reaches 70% completion, development will officially begin on **Desert Town**, which is planned to generate within desert and badlands cave systems.
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