The Ancient Towns

Deep within the subterranean depths, ancient towns lie waiting.

File Details

the-ancient-towns-1.2.jar

  • B
  • Jun 16, 2026
  • 850.86 KB
  • 168
  • 26.1.2+6
  • Forge + 3

File Name

the-ancient-towns-1.2.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9

Curse Maven Snippet

Forge

implementation "curse.maven:the-ancient-towns-1577487:8257420"

Fabric

modImplementation "curse.maven:the-ancient-towns-1577487:8257420"

Quilt

modImplementation "curse.maven:the-ancient-towns-1577487:8257420"

NeoForge

implementation "curse.maven:the-ancient-towns-1577487:8257420"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## Ancient Towns Update - Changelog ### Features & Content * **Dripstone Town Overhaul:** * Significantly improved overall structure generation. * Added around 20 new individual pieces to increase layout variety. * Integrated loot tables into chests and barrels, providing worthwhile rewards for survival exploration. * **New Structure — Lush Town:** * Implemented the first iteration of `lush_town`. * *Note:* This structure is in a very early development stage. It is currently intended strictly for aesthetic and exploration purposes and does not yet contain survival gameplay rewards. ### Bug Fixes * Fixed an issue where specific structures within `deepslate_town` attempted to reference non-existent template pools. --- ### Development Progress & Future Roadmap Current completion status of the Ancient Towns project: * **Deepslate Town:** 90% * **Dripstone Town:** 70% * **Lush Town:** 10% Once `lush_town` reaches 70% completion, development will officially begin on **Desert Town**, which is planned to generate within desert and badlands cave systems.