The Factory Must Work - v1.1.0
Curse Maven Snippet
What's new
# Create: The Factory Must WORK — Changelog
## Community Edition Compatibility
- The mod now works with TFMG Community Edition, not just the original TFMG, via automatic edition detection at load time.
## Added Burning Fuel
- Flammable fluid (oil, etc.) can now be ignited directly — with flint and steel, a fire charge, contact with lava/fire, a burning entity standing in it, or a nearby explosion.
- Fire spreads visibly across a connected pool over a few seconds, up to a configurable size (default 128 blocks), rather than converting everything instantly.
- Compatible with the Flowing Fluids mod.
## Added Exploding Fluid Tanks
- Fluid tanks that are filled with flammable liquids from TFMG will explode when destroyed by any kind of explosion when game difficulty is set to hard mode.
## Air Intake
- Fixed 3x3 multiblocks sometimes failing to form.
- Fixed air intakes glitching or merging incorrectly.
- Added a way to remove pollution from the air using Intakes when Pollution Of The Realms is installed.
## Pipes and fluid storage fixes.
- Fixed pipes not taking fluids out of fluid tanks or machines.
## Miscellaneous
- Config file reorganized and cleaned up.
- Fixed Rotor sound not looping correctly.
- Fixed bug where lighting just destroys magnetic alloy instead of energizing it.
This mod has no additional files
