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Create: The Factory Must Work!

A NeoForge addon for The Factory Must Grow that adds a large collection of bug fixes and features for TFMG —Fixing multiblock reliability issues, missing pipe/fluid connectivity, crash loops, incorrect electrical behavior, and JEI display bugs.
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The Factory Must Work - v1.1.0

File nameTFMW-1.1.0.jar
Uploaded
Aug 30, 2026
Downloads
2.8K
Size
277.6 KB
Mod Loaders
NeoForge
File ID
8766971
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tfmw-1652099:8766971"

Learn more about Curse Maven

What's new

# Create: The Factory Must WORK — Changelog

## Community Edition Compatibility
- The mod now works with TFMG Community Edition, not just the original TFMG, via automatic edition detection at load time.

## Added Burning Fuel
- Flammable fluid (oil, etc.) can now be ignited directly — with flint and steel, a fire charge, contact with lava/fire, a burning entity standing in it, or a nearby explosion.
- Fire spreads visibly across a connected pool over a few seconds, up to a configurable size (default 128 blocks), rather than converting everything instantly.
- Compatible with the Flowing Fluids mod.

## Added Exploding Fluid Tanks
- Fluid tanks that are filled with flammable liquids from TFMG will explode when destroyed by any kind of explosion when game difficulty is set to hard mode.

## Air Intake
- Fixed 3x3 multiblocks sometimes failing to form.
- Fixed air intakes glitching or merging incorrectly.
- Added a way to remove pollution from the air using Intakes when Pollution Of The Realms is installed.

## Pipes and fluid storage fixes.
- Fixed pipes not taking fluids out of fluid tanks or machines.

## Miscellaneous
- Config file reorganized and cleaned up.
- Fixed Rotor sound not looping correctly.
- Fixed bug where lighting just destroys magnetic alloy instead of energizing it.

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