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TFC Small Ships

A basic mod that adds Small Ships wood variants for TFC and Hundred Years War compatibility for Crownfall Kingdoms Server
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Crownfall Ships-1.4.3

File namecrownfall_ships-1.4.3.jar
Uploaded
Nov 8, 2026
Downloads
4
Size
510.9 KB
Mod Loaders
NeoForge
File ID
9505890
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tfc-small-ships-1783021:9505890"

Learn more about Curse Maven

What's new

Crownfall Ships 1.2.0 to 1.4.3

Sea Trade (needs Caravans & Convoys 1.0.14)

  • Caravans & Convoys docks can now trade by ship. Same dock block, same barter, whitelist and payment rules
  • Moor an unarmed, unmanned ship near a dock on the water, leave the wagon slot empty and press Start Operation. The dock's driver captains the ship
  • A wagon in the slot always means a land trade
  • Ships carry their cargo in the hold and sail dock to dock. If one side of a trade is a ship, there's no meeting halfway
  • Ships plan their own routes through the water, leaving room for their width
  • A sunk cargo ship counts as a lost caravan under C&C's normal rules
  • Sea trade only switches on for C&C versions it's been checked against. Any other version loads normally with sea trade off

Escorts

  • Armed ships moored at the dock with a Siege Engineer aboard join the convoy when it sets out
  • Siege Engineers in the dock's chest will crew an armed, empty ship moored at the dock
  • Escorts sail in line behind the cargo ship. Ships without oars keep a wider gap than oared ships
  • When an enemy ship comes near, escorts leave the line to fight it, then return
  • Escorts sail back to their moorings when the run is done