Crownfall Ships-1.4.3
Curse Maven Snippet
What's new
Crownfall Ships 1.2.0 to 1.4.3
Sea Trade (needs Caravans & Convoys 1.0.14)
- Caravans & Convoys docks can now trade by ship. Same dock block, same barter, whitelist and payment rules
- Moor an unarmed, unmanned ship near a dock on the water, leave the wagon slot empty and press Start Operation. The dock's driver captains the ship
- A wagon in the slot always means a land trade
- Ships carry their cargo in the hold and sail dock to dock. If one side of a trade is a ship, there's no meeting halfway
- Ships plan their own routes through the water, leaving room for their width
- A sunk cargo ship counts as a lost caravan under C&C's normal rules
- Sea trade only switches on for C&C versions it's been checked against. Any other version loads normally with sea trade off
Escorts
- Armed ships moored at the dock with a Siege Engineer aboard join the convoy when it sets out
- Siege Engineers in the dock's chest will crew an armed, empty ship moored at the dock
- Escorts sail in line behind the cargo ship. Ships without oars keep a wider gap than oared ships
- When an enemy ship comes near, escorts leave the line to fight it, then return
- Escorts sail back to their moorings when the run is done
This mod has no additional files

