File Details
tf2_mobs-1.0.0.jar
- R
- Feb 3, 2026
- 10.22 MB
- 73
- 1.20.1
- Forge
File Name
tf2_mobs-1.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
General:
- The player now can join the team
- players (and other mobs) with the TF2 team are protected by mercenaries of the same team and attacked by the opposite
- player owned mobs automatically inherit player's team (not sure if this works with modded mobs but it should)
- The player now can hire and command mercenaries
- Mercenaries, as well as buildings, now have their own GUI
- Bulidings are now upgradable using iron ingots
- Added mercenary raids, the only natural way to encounter mercenaries for now. Can be either hostile or friendly
- Added advancements
- Added config
Items:
- Added Team Tablet
- Allows the player to join the team and command small group of mercenaries - Added Sentry box
- Added Dispenser box
- Added ammo box
Mobs:
- Mercenaries now can wear and render armor. Not all modded armor may render correctly though
- Mercenaries are no longer monsters and no longer attacked by golems
- The Sniper can no longer headshot targets that wear helmet
- The Medic is now immune to certain effects and can cure his patients of them
- The Spy now can sap other "robotic" mobs than sentries and dispensers
- Overhauled dispenser healing beam visuals
- Made some improvements to Saxton Hale AI (he's still WIP for now)
- Saxton Hale now can break out of modded stun effects if takes continuous damage while stunned
Misc:
- Added icon for Uber effect and coloured overlay for ubered mobs and players
- Mercs now have common tag #tf2_mobs:mercenaries
- Added "/tf2" utility command for creative mode