TF2 Mobs

Brings characters from Team Fortress 2 into Minecraft

File Details

tf2_mobs-1.0.0.jar

  • R
  • Feb 3, 2026
  • 10.22 MB
  • 73
  • 1.20.1
  • Forge

File Name

tf2_mobs-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tf2-mobs-1348729:7569831")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

General:

 
  • The player now can join the team

    - players (and other mobs) with the TF2 team are protected by mercenaries of the same team and attacked by the opposite

    - player owned mobs automatically inherit player's team (not sure if this works with modded mobs but it should) 

  • The player now can hire and command mercenaries
  • Mercenaries, as well as buildings, now have their own GUI
  • Bulidings are now upgradable using iron ingots
  • Added mercenary raids, the only natural way to encounter mercenaries for now. Can be either hostile or friendly
  • Added advancements 
  • Added config

Items:

  • Added Team Tablet
    - Allows the player to join the team and command small group of mercenaries
  • Added Sentry box
  • Added Dispenser box
  • Added ammo box

Mobs:

  • Mercenaries now can wear and render armor. Not all modded armor may render correctly though
  • Mercenaries are no longer monsters and no longer attacked by golems 
  • The Sniper can no longer headshot targets that wear helmet
  • The Medic is now immune to certain effects and can cure his patients of them
  • The Spy now can sap other "robotic" mobs than sentries and dispensers
  • Overhauled dispenser healing beam visuals
  • Made some improvements to Saxton Hale AI (he's still WIP for now)
  • Saxton Hale now can break out of modded stun effects if takes continuous damage while stunned 

Misc:

  • Added icon for Uber effect and coloured overlay for ubered mobs and players
  • Mercs now have common tag #tf2_mobs:mercenaries
  • Added "/tf2" utility command for creative mode