TF2 Mobs

Brings characters from Team Fortress 2 into Minecraft

File Details

tf2_mobs-1.4.1.jar

  • R
  • May 29, 2026
  • 14.60 MB
  • 1.1K
  • 1.20.1
  • Forge

File Name

tf2_mobs-1.4.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tf2-mobs-1348729:8163874")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

General for all mercs:

  • Separated upper body animations from leg animations, so legs now move independently
  • Added melee sound effects
  • Reload out of combat now starts sooner
  • Mercs now can't start shooting immediately after switching weapons and have to wait half a second
  • Reloading now can be interrupted if taken damage from melee
  • Now hired mercenaries regenerate when out of combat, though very slowly

Scout:

  • Now can double jump in more random directions

Soldier:

  • Nerfed speed
  • Soldier's rockets should no longer get stuck if they end up outside simulation distance

Medic:

  • Now can heal other medics in certain conditions
  • Patient follow AI improved
  • Healing range extended
  • Increased syringe gun firing speed and projectile speed
  • Fixed Medic's healing beam appearing even when there's a solid block between the Medic and the patient (visual bug)

Engineer:

  • Now prioritises maintaining buildings more than combat
  • No longer gets permanently stuck in rare cases when he fails to place a building

Sniper:

  • Now can move while scoped
  • Increased SMG firing speed

Pyro:

  • Flame projectile base damage is no longer mixed with fire damage. Now armor should properly protect from flamethrower.

Spy:

  • Improved AI when fighting player
  • Semi-invisibility state (occurs when Spy cloaks and decloaks) now renders properly
  • Being disguised no longer prevents Spy from being targeted 100%

Misc:

  • Small damage from mercs now triggers less screen shake (getting shot by Heavy no longer feels like having a seizure)
  • Transmitter item recipe now accepts Australium Team Tablet as well
  • Suspicious bread now can be used as an alternative to fermented spider eye in brewing
  • Added custom death animation for buildings
  • Fixed log spam from missing textures, unused recipes, etc

  • Laid some groundwork in preparation for the MvM update. You can give yourself tf2_mobs:robot_heavy_spawn for preview.