Tetra

Modular items, exploration and technology
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tetra-1.20.1-6.12.0.jar

File nametetra-1.20.1-6.12.0.jar
Uploader
mickelusmickelus
Uploaded
Feb 16, 2026
Downloads
111.8K
Size
3.8 MB
Mod Loaders
ForgeNeoForge
File ID
7636468
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tetra-289712:7636468")

NeoForge

implementation fg.deobf("curse.maven:tetra-289712:7636468")

Learn more about Curse Maven

What's new

Changes:

  • unstable power now grows more unstable as its duration and/or amplifier increases
  • changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)

Fixes:

  • fixed crossbow projectiles not going in the correct direction for high velocity projectiles
  • fixed hammer treatise not working
  • fixed cleanse can no longer trigger destabilization effects (again)
  • fixed missing tool tier requirement for forged blocks (cred: yiran1457)
  • multiblock schematic outline not working properly in multiplayer
  • fixed tool action ingredient not deserializing properly

Technical changes:

  • ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
  • ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
  • added missing fields to stat bar json schema
  • added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
  • added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
  • fixed crash when applying the suspend effect to a non-player entity
  • fixed datagen causing NPE

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