Tetra

Modular items, exploration and technology

File Details

tetra-1.20.1-6.12.0.jar

  • R
  • Feb 16, 2026
  • 3.80 MB
  • 68.3K
  • 1.20.1
  • Forge + 1

File Name

tetra-1.20.1-6.12.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tetra-289712:7636468")

NeoForge

implementation fg.deobf("curse.maven:tetra-289712:7636468")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes:

  • unstable power now grows more unstable as its duration and/or amplifier increases
  • changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)

Fixes:

  • fixed crossbow projectiles not going in the correct direction for high velocity projectiles
  • fixed hammer treatise not working
  • fixed cleanse can no longer trigger destabilization effects (again)
  • fixed missing tool tier requirement for forged blocks (cred: yiran1457)
  • multiblock schematic outline not working properly in multiplayer
  • fixed tool action ingredient not deserializing properly

Technical changes:

  • ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
  • ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
  • added missing fields to stat bar json schema
  • added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
  • added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
  • fixed crash when applying the suspend effect to a non-player entity
  • fixed datagen causing NPE