File Details
tetra-1.16.5-3.9.0.jar
- B
- Apr 27, 2021
- 2.63 MB
- 606
- 1.16.5+2
- Forge
File Name
tetra-1.16.5-3.9.0.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
Curse Maven Snippet
New features:
- added an in-world schematic system that allows schematics to be placed/hung near a workbench to unlock new crafting options or to apply special effects
- added throwing daggers, schematic found in dungeons
- added a howling blade module for the fuller slot, schematic found in dungeons
- added sturdy guards that allows limited blocking with swords, schematic found in dungeons
- added a gilding honing option that increases magic capacity of module, schematic found in nether fortresses, can be combined for stronger improvements
- added material expertise treatises that may increase stats when crafting major modules, can be bought from villagers
- added tool efficiency treatises that have a chance to reduce material usage, can be bought from villagers
- added warforging for double headed tools which turns the tools into potent weapons, warforging schematics can be found in the bastion remnants
Changes:
- added several weapon-type enchantments for all tool heads
- items now only apply hit effects and cause positive effects on fully charged swings
- reworked armor piercing to ignore a % of the targets armor
- slightly nerfed bow stabilizers
- increased the amount of nuggets dropped from geodes
Fixes:
- fixed curios dependency crash
- fixed item abilities applying their effects even if the target blocked/avoided the attack
- fixed advancements related to firing chthonic extractors using a crossbow not showing up
- thrown items now properly apply enchantment effects
- added max width to workbench tooltips
- fixed high speed projectiles seemingly going off in the wrong direction
- fixed stun particles not always showing up
- fixed stat indicators showing up incorrectly for broken items
- fixed the integrity bar label sometimes not being localized
- fixed block crit effect logging lots of warnings
- fixed reach stat bar showing up when it's not supposed to
- fixed tool stat bar sometimes showing strange label
- fixed holosphere breadcrumbs sometimes disappearing in the materials view
- fixed incorrect durability for some shield plates
Technical changes:
- moved most methods for modular items over to IModularItem
- renamed unarmoredDamage => skewering
- added some better control over synergy bonuses for multislot modules
- synergy bonus resources are now referenced by folder, synergy resources have to be moved
- double headed tools now reference improvements by folder instead of individual resources, improvement files for double headed tools have moved around