File Details
tetra-1.12.2-0.23.0.jar
- B
- Mar 15, 2019
- 2.10 MB
- 322
- 1.12.2
File Name
tetra-1.12.2-0.23.0.jar
Supported Versions
- 1.12.2
new features & major changes (including those hidden behind feature toggles in previous versions):
* added generation of ancient, technologically advanced ruins in the depths of cold biomes
- tweaked hammer/tool progression to make use of technology found in ruins
- items found in ruins can be used for unique module variants & improvments, or they can simply be salvaged for valuable materials
* added claw module for double headed tools, can be used to salvage ancient technology (and to quickly break planks :) )
* added block interaction systems, some tools can be used to perform actions on certain blocks
* added block interaction HUD highlights
* modules & improvements can now apply effects to toolbelt slots
* changed toolbelt slot configuration to be more flexible (now uses ItemEffects instead of relying on filenames)
* added quickslot upgrades to various toolbelt modules
* added oredict support to tetra loot tables
* breaking geodes can now drop a wide variety of modded metals and minerals
* added upgrade support to some tools from immersive engineering
* converted tool handle into a major module and moved some enchantments from the heads to the handle
* added wrap improvement for handle
* added negative effects for some handle & hilt variants
* removed randomness for repairs, cost and repair amount is now 100% of corresponding values for the next module
config changes:
* added group field for improvements, improvements with the same group do not stack
* changed modular item predicate
fixes:
* removed tile entity domain warning
* disabled feature toggled blocks
* fixed hoe not taking damage
* the main hand item will now be the prioritized for use when crafting modules & improvements (if usable)
* fixed some file system issues
* changed silktouch enchantment to work better with other mods (fixes #44)
* fixed broken items still providing capabilities and effects